Department of Information and Computing Sciences

Departement Informatica Onderwijs
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Onderwijs Informatica en Informatiekunde

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Interaction technology innovation

Course code:INFOMITI
Credits:7.5 ECTS
Period:period 3 (week 6 through 15, i.e., 8-2-2021 through 16-4-2021; retake week 27)
Participants:up till now 56 subscriptions
Schedule:Official schedule representation can be found in MyTimetable
lecture          Pawe? Wo?niak
Lennart Herlaar

The Interaction technology innovation course is a practice-oriented learning experience in which student apply methods of Human-Computer Interaction in designing an interactive system.

The course immerses students in a user-centred design process where they conduct user research, prototype solutions, evaluate systems and consider their designs' ethical implications.

The curriculum covers advanced design methodologies and knowledge about interaction paradigms. Practical skills in developing prototypes for tangible and embedded interaction are developed.

Learning goals

After completing this course the student shall be able to:

  1. Design and develop the user experience
  2. Apply fundamentals of user centred and human centred design
  3. Select and use design methodologies (e.g. Design thinking, System thinking, Agile)
  4. Select and use appropriate methods for HCI design, including design ethnography, cultural probes, participatory and co-design, design sketches, and role play.
  5. Design and develop low, medium/high fidelity prototypes and use them in a design process
  6. Design and implement interactions specific to physical and tangible computing, ubiquitous computing, the internet of things, social computing, mobile computing,
  7. Design and implement systems for users in special domains (e.g. automotive, sport, ICT4D, cultural heritage, eHealth, eCommerce, entertainment)
  8. Select appropriate sensor madalities and develop novel interaction techniques for gesture-based, tangible and touch interaction.
  9. Consider the ethics and privacy issues related to HCI design
  10. Apply Privacy by Design method
  11. Learn to recognise possible negative ethical consequences of designs
  12. Identify possible ethical fallacies with adversarial design
  13. Perform design-based research including research in the wild and long term interventions

Sharp, Helen, Yvonne Rogers, and Jennifer Preece. "Interaction design: beyond human-computer interaction." (2019). Wiley. 5th edition. Any edition of this book will suffice for this course. Available through Sticky

Ishii, Hiroshi, and Brygg Ullmer. "Tangible bits: towards seamless interfaces between people, bits and atoms." Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, 1997.

Krumm, John. Ubiquitous computing fundamentals. Chapman and Hall/CRC, 2016. This book is optional.
Course form:
  • Lecture
  • Group project
  • Studio
  • Literature seminar
Exam form:
  • Group project presentation
  • Group project report
  • Individual diary
Minimum effort to qualify for 2nd chance exam:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 5 zijn.