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publications by drs. T. Geijtenbeek

Thomas  Geijtenbeek

drs. T. Geijtenbeek

some publications

Geijtenbeek, T. & Pronost, N.G. (2012). Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review. In Vol. 31. Computer Graphics Forum (pp. 2492-2515).

Geijtenbeek, T., Pronost, N.G. & Stappen, A.F. van der (2012). Simple Data-Driven Control for Simulated Bipeds. In P.G Kry & J Lee (Eds.), Eurographics/ACM SIGGRAPH Symposium on Computer Animation (pp. 211-219). Eurographics Association.

Geijtenbeek, T., Steenbrink, F., Otten, E. & Even-Zohar, O. (2011). D-flow: immersive virtual reality and real-time feedback for rehabilitation. In X. Zhang, O. Au & W. Dong (Eds.), Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI '11) (pp. 201-208). New York: ACM.

Geijtenbeek, T., Vasilescu, D. & Egges, A. (2011). Injury Assessment for Physics-Based Characters. In J. Allbeck & P. Faloutsos (Eds.), Motion in Games Vol. 7060. Lecture Notes in Computer Science (pp. 74-85). Berlin / Heidelberg: Springer.

Geijtenbeek, T., Bogert, A.J. van den, Basten, B.J.H. van & Egges, A. (2010). Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Third International Conference in Motion in Games Vol. 6459. Lecture Notes in Computer Science (pp. 11-22). Berlin, Heidelberg: Lecture Notes in Computer Science.


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