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publications by dr. P.J.M. Wouters

Pieter  Wouters

dr. P.J.M. Wouters

some publications

Wouters, P.J.M., Nimwegen, C. van, Oostendorp, H. van & Spek, E.D. van der (in press). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology.

Wouters, P.J.M. & Oostendorp, H. van (2013). A meta-analytic review of the role of instructional support in game-based learning. Computers & Education, 60, 412-425.

Nimwegen, C. van, Oostendorp, H. van & Wouters, P.J.M. (2012). GameDNA: a method to structure player actions in serious games. In ECGBL12: 6th European Conference on Games Based Learning.

Wouters, P.J.M. (2012). Structural Knowledge Assessment: Change in Cognitive Structure Due to Playing a Serious Game. In A.J. Spink, F. Grieco, O.E. Krips, L.W.S. Loijens, L.P.J.J. Noldus & P.H. Zimmerman (Eds.), Proceedings of the 8th International Conference on Methods and techniques in Behavioral Research (pp. 218-221).

Spek, E.D. van der, Wouters, P.J.M. & Oostendorp, H. van (2011). Code Red: Triage, Or, COgnition-based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment. British journal of educational technology, 42(3), 441-455.

Wouters, P.J.M. & Oostendorp, H. van (2011). Fostering curiosity in serious games. Conference Serious Games: The Challenge: Gent (2011, October 19 - 2011, October 21).

Wouters, P.J.M., Oostendorp, H. van & Spek van der, E. D. (2010). Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games. In M. Neerincx & W.-P. Brinkman (Eds.), Proceedings of the 28th Annual European Conference on Cognitive Ergonomics (pp. 287-293). NY, USA: ACM New York.

Wouters, P.J.M., Spek, E.D. van der & Oostendorp, H. van (2011). Measuring learning in serious games: a case study with structural assessment. Educational technology research and development, 59(6), 741-763.

Wouters, P.J.M., Oostendorp, H. van, Spek van der, E. D. & Boonekamp, R. (2011). The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing. Interacting with Computers, 23, 329-336.

Spek, E.D. van der, Oostendorp, H. van, Wouters, P.J.M. & Aarnoudse, L. (2010). Attentional Cueing in Serious Games. In K. Debattista, M. Dickey, A. Proença & L.P. Santos (Eds.), 2010 Second International Conference on Games and Virtual Worlds for Serious Applications (pp. 119-125). Los Alamitos, CA: IEEE.

Wouters, P.J.M., Paas, F. & Merrienboer, J.J.G. van (2010). Observational learning from animated models: Effects of studying-practicing alternation and illusion of control on transfer. Instructional Science, 38, 89-104.

Wouters, P.J.M., Spek van der, E. D. & Oostendorp, H. van (2010). Some Observations Regarding the Assessment of Learning in Serious Games. In EARLI SIG Comprehension of Text and Graphics Conference.

Spek, E.D. van der, Wouters, P.J.M. & Oostendorp, H. van (2009). Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment. In G. Rebolledo-Mendez, F. Liarokapis & S. de Freitas (Eds.), 2009 Conference in Games and Virtual Worlds for Serious Applications (VS-GAMES 2009) (pp. 166-169). Los Alamitos, CA: IEEE.

Wouters, P.J.M., Spek, E.D. van der & Oostendorp, H. van (2009). Current practices in serious game research: A review from a learning outcome perspective. In Thomas Connolly & Mark Stansfield (Eds.), Games-based learning advancements for multi-sensory human computer interfaces (pp. 232-250). Hershey: Information Science Reference.

Oostendorp, H. van, Beun, R.J., Diggelen, J. van, Eijk, R.M. van, Houtkamp, J.M., Prüst, H.H.A.M., Puerta Melguizo, M.C., Spek, E.D. van der & Wouters, P.J.M. (2009). Human-Media Interaction. In H.L Bodlaender, W. Duivesteijn & C.J. Nijenhuis (Eds.), Fascination for Computation. 25 jaar Opleiding Informatica (pp. 199-216). Utrecht: Faculty of Science, UItrecht University.

Wouters, P.J.M., Paas, F. & Merriënboer, J.J. G. van (2009). Observational learning from animated models: Effects of modality and reflection on transfer. Contemporary Educational Psychology, 34, 1-8.

Wouters, P.J.M., Spek, E.D. van der & Oostendorp, H. van (2008). Cognition-based learning principles in the design of effective serious games: How to engage learners in genuine learning. In T. Connolly & M. Stansfield (Eds.), 2nd European Conference on Games Based Learning (pp. 517-524). Reading: Academic Publishing International.

Spek, E.D. van der, Wouters, P.J.M. & Oostendorp, H. van (2008). Efficient learning in serious games: a cognition-based design guidelines approach. In Michael Simonson (Ed.), On the Horizon: Rays of Change, Annual Proceedings of the 31st Association for Educational Communications and Technology (AECT) Conference (pp. 382-390). Orlando, FL: Association for Educational Communications and Technology.

Wouters, P.J.M., Paas, F. & Merriënboer, J.J. G. van (2008). How to optimize learning from animated models: A review of guidelines based on cognitive load. Review of Educational Research, 78, 645-675.

Paas, F., Gerven, P.W.M. van & Wouters, P.J.M. (2007). Instructional efficiency of animation: Effects of interactivity through mental reconstruction of static key frames. Applied Cognitive Psychology, 21, 783-793.

Wouters, P.J.M., Tabbers, H. K. & Paas, F. (2007). Interactivity in video-based models. Educational Psychology Review, 27, 327-342.

Wouters, P.J.M., Spek, E.D. van der & Oostendorp, H. van (2008). Serious games for crisis management: What can we learn from research on animations? In A. Maes & S. Ainsworth (Eds.), Exploiting the Opportunities: Learning with Textual, Graphical and Multimodal Representations (pp. 162-165). Tilburg: Earli.

Wouters, P.J.M.. How to optimize cognitive load for learning from animated model. Open Universiteit Nederland. Prom./coprom.: J. J. G. van Merriënboer & F. Paas.


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