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publications by J. van Oijen, MSc

Joost van Oijen

J. van Oijen, MSc

some publications

Oijen, J. van & Dignum, F.P.M. (2012). Agent Communication for Believable Human-Like Interactions between Virtual Characters. In Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems. Valencia, Spain.

Oijen, J. van & Dignum, F.P.M. (2012). Agent Communication for Believable Human-Like Interactions between Virtual Characters. In Proceedings of the International Workshop on Emotional and Empathic Agents. Valencia, Spain.

Oijen, J. van, La Poutré, J.A. & Dignum, F.P.M. (2012). Agent Perception within CIGA: Performance Optimizations and Analysis. In Proceedings of the 13th Workshop on Agent Oriented Software Engineering. Valencia, Spain.

Oijen, J. van & Dignum, F.P.M. (2011). A Perception Framework for Intelligent Characters in Serious Games. In Proceedings of the 10th International Conference On Autonomous Agents and Multiagent Systems.

Oijen, J. van, Vanhée, L. & Dignum, F.P.M. (2011). CIGA: A Middleware for Intelligent Agents in Virtual Environments. In Proceedings of the 3rd International Workshop on Agents for Education, Games and Simulations.

Oijen, J. van & Dignum, F.P.M. (2011). Scalable Perception for BDI-Agents Embodied in Virtual Enviornments. In Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology.

Oijen, J. van & Dignum, F.P.M. (2011). Towards a Design Approach for Integrating BDI Agents in Virtual Environments. In H. Vilhjálmsson, S. Kopp, S. Marcella & K. Thórisson (Eds.), Intelligent Virtual Agents (Lecture Notes in Computer Science) (6895) (pp. 462-463). Springer Berlin/ Heidelberg.

Oijen, J. van & Dignum, F.P.M. (2011). Towards a Design Approach for Integrating BDI Agents in Virtual Environments. In Proceedings of the 11th International Conference on Intelligent Virtual Agents.

Oijen, J. van, Doesburg, W. van & Dignum, F.P.M. (2010). Goal-based Communication using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System. In In Proceedings of Second International Workshop on Agents for Games and Simulations, Toronto, May 2010.


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