
Karamouzas, I. & Overmars, M. (2010). A Velocity-Based Approach for Simulating Human Collision Avoidance. In J..M. Allbeck, N..I. Badler, T..W. Bickmore, C. Pelachaud & A. Safonova (Eds.), 10th International Conference on Intelligent Virtual Agents, IVA 2010 Vol. 6356. Lecture Notes in Computer Science (pp. 180-186). Berlin: Springer. Karamouzas, I. & Overmars, M. (2010). Simulating Human Collision Avoidance Using a Velocity-Based Approach. In J. Bender, M. Teschner & K. Erleben (Eds.), Seventh Workshop on Virtual Reality Interaction and Physical Simulation, VRIPHYS 2010 (pp. 125-134). Eurographics Association. Karamouzas, I. & Overmars, M. (2010). Simulating the Local Behaviour of Small Pedestrian Groups. In G. Baciu, R..W..H. Lau, M. Lin, T. Komura & Q. Peng (Eds.), 17th ACM Symposium on Virtual Reality Software and Technology, VRST 2010 (pp. 183-190). ACM. Karamouzas, I., Heil, P. & Overmars, M.H. (2010). Simulating the Walking Behaviour of Small Groups in Virtual Crowds. In SCA'10: Poster Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation (pp. 11-12). Karamouzas, I., Heil, P., Beek, P. van & Overmars, M.H. (2009). A Predictive Collision Avoidance Model for Pedestrian Simulation. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), MIG '09: Proceedings of the 2nd International Workshop on Motion in Games (pp. 41-52). Springer-Verlag. Karamouzas, I., Bakker, J. & Overmars, M.H. (2009). Density constraints for crowd simulation. In Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's (pp. 160-168). Basten, B.J.H. van, Jansen, S.E.M. & Karamouzas, I. (2009). Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Motion in Games, Second International Workshop, MIG 2009 (pp. 29-40). Berlin, Heidelberg: Springer-Verlag. Karamouzas, I., Geraerts, R.J. & Overmars, M.H. (2009). Indicative Routes for Path Planning and Crowd Simulation. In J. Whitehead & R.M. Young (Eds.), The Fourth International Conference on the Foundations of Digital Games (pp. 113-120). ACM. Karamouzas, I. & Overmars, M.H. (2008). Adding variation to path planning. Computer Animation and Virtual Worlds, 19, 283-293. Overmars, M.H., Karamouzas, I. & Geraerts, R.J. (2008). Flexible Path Planning Using Corridor Maps. In D. Halperin & K. Mehlhorn (Eds.), Algorithms -- ESA (pp. 1-12). Springer. Geraerts, R.J., Kamphuis, A., Karamouzas, I. & Overmars, M.H. (2008). Using the Corridor Map Method for Path Planning for a Large Number of Characters. In A. Egges, A. Kamphuis & M.H. Overmars (Eds.), Motion in Games (MIG'08) Vol. 5277. Lecture Notes in Computer Science (pp. 11-22). Springer.