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publications by dr. ir. J. Egges

Arjan  Egges

dr. ir. J. Egges

some publications

Ennis, C. & Egges, A. (2012). LNCS 2012, (Perception of Complex Emotional Body Language of a Virtual Character). In Perception of Complex Emotional Body Language of a Virtual Character Lecture Notes in Computer Science.

Ennis, C. & Egges, J. (2012). Perception of Complex Emotional Body Language of a Virtual Character. Lecture Notes in Computer Science.

Basten, B.J.H. van, Stüvel, S.A. & Egges, A. (2011). A hybrid interpolation scheme for footprint-driven walking synthesis. In Proceedings of Graphics Interface 2011 (pp. 9-16). ACM.

Basten, B.J.H. van, Egges, A. & Geraerts, R.J. (2011). Combining Path Planners and Motion Graphs. In Vol. 22. Computer Animation and Virtual Worlds (pp. 59-78). John Wiley & Sons, Ltd..

Basten, B.J.H. van & Egges, A. (2011). Flexible Splicing of Upper-Body Motion Spaces on Locomotion. In 19th Pacific Conference on Computer Graphics and Applications Vol. 30. Computer Graphics Forum (pp. 1963-1971). Blackwell Publishing.

Geijtenbeek, T., Vasilescu, D. & Egges, A. (2011). Injury Assessment for Physics-Based Characters. In J. Allbeck & P. Faloutsos (Eds.), Motion in Games Vol. 7060. Lecture Notes in Computer Science (pp. 74-85). Berlin / Heidelberg: Springer.

Geijtenbeek, T., Bogert, A.J. van den, Basten, B.J.H. van & Egges, A. (2010). Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Third International Conference in Motion in Games Vol. 6459. Lecture Notes in Computer Science (pp. 11-22). Berlin, Heidelberg: Lecture Notes in Computer Science.

Basten, B.J.H. van, S.A., Stüvel & Egges, A. (2010). Exact Parameterization for Footprint-driven Synthesis. In Poster Proc. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (pp. 7-8).

Egges, A. & Basten, B.J.H. van (2010). One step at a time: animating virtual characters based on foot placement. In Computer Graphics International Vol. 26. The visual computer (pp. 497-503).

Welbergen, H. van, Basten, B.J.H. van, Egges, A., Ruttkay, Zs. & Overmars, M.H. (2010). Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. In Vol. 29. Computer Graphics Forum (pp. 2530-2554). Blackwell Publishing Ltd.

Basten, B.J.H. van, P.W.A.M., Peeters & Egges, A. (2010). The step space: example-based footprint-driven motion synthesis. In Computer Animation and Social Agents Vol. 21. Computer Animation and Virtual Worlds (pp. 433-441). John Wiley & Sons, Ltd..

Tol, W. van & Egges, J. (2009). 3D Characters that are moved to Tears. In Short paper and poster proceedings CASA2009.

Nijholt, A., Egges, J. & Welbergen, H. van (Eds.). (2009). CASA2009 Special Issue (20:2-3). Computer Animation and Virtual Worlds: Wiley.

Basten, B.J.H. van & Egges, J. (2009). Evaluating Distance Metrics for Animation Blending. In Proceedings of the 4th International Conference on Foundations of Digital Games (pp. 199-206). New York, NY, USA: ACM.

Egges, A., Geraerts, R.J. & Overmars, M.H. (Eds.). (2009). Motion in Games, Second International Workshop, MIG 2009. (Lecture Notes in Computer Science, 5884). Heidelberg: Springer.

Basten, B.J.H. van & Egges, A. (2009). Path Abstraction for Combined Navigation and Manipulation. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Motion in Games, Second International Workshop, MIG 2009 (pp. 182-193). Berlin, Heidelberg: Springer-Verlag.

Welbergen, H. van, Basten, B.J.H. van, Egges, J., Ruttkay, Zs. & Overmars, M.H. (2009). Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. In Mark Pauly & Guenther Greiner (Eds.), Eurographics 2009 - State of the Art Reports (pp. 45-72). Munich, Germany: Eurographics Association.

Tol, W. van & Egges, J. (2009). Real-time Crying Simulation. In IVA2009 (pp. 215-228).

Egges, J., Kamphuis, A. & Overmars, M.H. (Eds.). (2009). Special Issue on Gaming (20:50-6). Computer Animation and Virtual Worlds: Wiley.

Egges, J. & Overmars, M.H. (2008). Motion in Games. Berlin: Springer-Verlag.

Egges, J. (2008). Opening Doors in Motion Analysis Research. In Kamphuis.A. Overmars M. Egges A. (Ed.), Proceedings Motion in Games 2008 Vol. 5277. Lecture Notes in Computer Science (pp. 192-203).

Egges, J., Papagiannakis, G. & Magnenat-Thalmann, N. (2006). An Interactive Mixed Reality Framework for Virtual Humans. In Cyberworlds 2006. Lausanne: IEEE Computer Society.

Egges, J. (2006, August 21). Real-time Animation of Interactive Virtual Humans. University of Geneva. Prom./coprom.: N. Magnenat-Thalmann.

Egges, J., Di Giacomo, T. & Magnenat-Thalmann, N. (2006). Synthesis of Realistic Idle Motion for Interactive Characters. In Mike Dickheiser (Ed.), Game Programming Gems 6. Charles River Media.

Magnenat-Thalmann, N., Kim, H., Egges, J. & Garchery, S. (2005). Believability and Interaction in Virtual Worlds. In International Multi-Media Modelling Conference (pp. 2-9). IEEE Computer Society Press.

Egges, J. & Magnenat-Thalmann, N. (2005). Emotional Communicative Body Animation for Multiple Characters. In V-Crowds'05 (pp. 31-40). Lausanne, CH.

Garchery, S., Egges, J. & Magnenat-Thalmann, N. (2005). Fast Facial Animation Design for Emotional Virtual Humans. In Measuring Behaviour. Wageningen.

Kim, H., Di Giacomo, T., Egges, J., Lyard, E., Garchery, S. & Magnenat-Thalmann, N. (2004). Believable Virtual Environment: Sensory and Perceptual Believability. In Believability in Virtual Environments.

Nugues, P., Dupuy, S. & Egges, J. (2004). Carsim : un système pour convertir des textes en scènes tridimensionnelles animées. In 4e congrès de l'AFRIF-AFIA, Reconnaissance des formes et Intelligence artificielle. Toulouse, France.

Egges, J., Visser, R. & Magnenat-Thalmann, N. (2004). Example-Based Idle Motion Synthesis in a Real-Time Application. In CAPTECH Workshop. Zermatt, CH.

Egges, J., Kshirsagar, S. & Magnenat-Thalmann, N. (2004). Generic Personality and Emotion Simulation for Conversational Agents. In Vol. 15. Computer Animation and Virtual Worlds (pp. 1-13).

Egges, J., Molet, T. & Magnenat-Thalmann, N. (2004). Personalised Real-time Idle Motion Synthesis. In Pacific Graphics 2004 (pp. 121-130). Seoul, Korea.

Egges, J., Kshirsagar, S. & Magnenat-Thalmann, N. (2003). A Model for Personality and Emotion Simulation. In Knowledge-Based Intelligent Information & Engineering Systems (KES2003).

Egges, J., Zhang, X., Kshirsagar, S. & Magnenat-Thalmann, N. (2003). Emotional Communication with Virtual Humans. In Multimedia Modelling. Taiwan.

Nugues, P., Dupuy, S. & Egges, J. (2003). Information Extraction to Generate Visual Simulations of Car Accidents from Written Descriptions. In Proceedings of the 2003 International Conference on Computational Science and its Applications, ICCSA 2003 Vol. 2667. Lecture Notes in Computer Science (pp. 31-40). Montreal: Springer Verlag.

Egges, J., Kshirsagar, S. & Magnenat-Thalmann, N. (2002). Imparting Individuality to Virtual Humans. In First International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational) (pp. 101-108).

Egges, J., Nijholt, A. & Nugues, P. (2001). CarSim: Automatic 3D Scene Generation of a Car Accident Description. Enschede: CTIT center of the University of Twente.

Egges, J., Nijholt, A. & Akker, R. van den (2001). Dialogs with BDP agents in virtual environments. In K. Jokinen (Ed.), Knowledge and Reasoning in Practical Dialogue Systems. Working Notes (pp. 29-35). Seattle.

Dupuy, S., Egges, J., Legendre, V. & Nugues, P. (2001). Generating a 3D Simulation of a Car Accident From a Written Description in Natural Language: The CarSim System. In Workshop on Temporal and Spatial Information Processing (pp. 1-8). Toulouse, France.

Egges, J., Nijholt, A. & Nugues, P. (2001). Generating a 3D Simulation of a Car Accident from a Formal Description. In Proceedings of The International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging, ICAV3D (pp. 220-223). Mykonos.

Dupuy, S., Nugues, P. & Egges, J. (2001). Improving the 3D simulation of a car accident from a written description. In CLIN2001. Enschede.


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