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publications by B.J.H. van Basten, MSc

Ben van Basten

B.J.H. van Basten, MSc

some publications

Basten, B.J.H. van, Stüvel, S.A. & Egges, A. (2011). A hybrid interpolation scheme for footprint-driven walking synthesis. In Proceedings of Graphics Interface 2011 (pp. 9-16). ACM.

Basten, B.J.H. van, Egges, A. & Geraerts, R.J. (2011). Combining Path Planners and Motion Graphs. In Vol. 22. Computer Animation and Virtual Worlds (pp. 59-78). John Wiley & Sons, Ltd..

Basten, B.J.H. van & Egges, A. (2011). Flexible Splicing of Upper-Body Motion Spaces on Locomotion. In 19th Pacific Conference on Computer Graphics and Applications Vol. 30. Computer Graphics Forum (pp. 1963-1971). Blackwell Publishing.

Geijtenbeek, T., Bogert, A.J. van den, Basten, B.J.H. van & Egges, A. (2010). Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Third International Conference in Motion in Games Vol. 6459. Lecture Notes in Computer Science (pp. 11-22). Berlin, Heidelberg: Lecture Notes in Computer Science.

Basten, B.J.H. van, S.A., Stüvel & Egges, A. (2010). Exact Parameterization for Footprint-driven Synthesis. In Poster Proc. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (pp. 7-8).

Egges, A. & Basten, B.J.H. van (2010). One step at a time: animating virtual characters based on foot placement. In Computer Graphics International Vol. 26. The visual computer (pp. 497-503).

Welbergen, H. van, Basten, B.J.H. van, Egges, A., Ruttkay, Zs. & Overmars, M.H. (2010). Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. In Vol. 29. Computer Graphics Forum (pp. 2530-2554). Blackwell Publishing Ltd.

Basten, B.J.H. van, P.W.A.M., Peeters & Egges, A. (2010). The step space: example-based footprint-driven motion synthesis. In Computer Animation and Social Agents Vol. 21. Computer Animation and Virtual Worlds (pp. 433-441). John Wiley & Sons, Ltd..

Basten, B.J.H. van (2009). Abstracting from Character Motion. In A Egges, A Nijholt & H van Welbergen (Eds.), Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents (pp. 101-103). Enschede, The Netherlands: Ipskamp Drukkers.

Basten, B.J.H. van & Egges, J. (2009). Evaluating Distance Metrics for Animation Blending. In Proceedings of the 4th International Conference on Foundations of Digital Games (pp. 199-206). New York, NY, USA: ACM.

Basten, B.J.H. van, Jansen, S.E.M. & Karamouzas, I. (2009). Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Motion in Games, Second International Workshop, MIG 2009 (pp. 29-40). Berlin, Heidelberg: Springer-Verlag.

Basten, B.J.H. van & Egges, A. (2009). Path Abstraction for Combined Navigation and Manipulation. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Motion in Games, Second International Workshop, MIG 2009 (pp. 182-193). Berlin, Heidelberg: Springer-Verlag.

Welbergen, H. van, Basten, B.J.H. van, Egges, J., Ruttkay, Zs. & Overmars, M.H. (2009). Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control. In Mark Pauly & Guenther Greiner (Eds.), Eurographics 2009 - State of the Art Reports (pp. 45-72). Munich, Germany: Eurographics Association.

Basten, B.J.H. van (2008). Combining manipulation and navigation in virtual environments. In A Spink, M Ballintijn, N Bogers, F Grieco, L Loijens, L Noldus, G Smit & P Zimmerman (Eds.), Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research (pp. 24-25). Maastricht: Noldus Information Technology bv.


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