
Egges, J., Kamphuis, A. & Overmars, M.H. (Eds.). (2009). Special Issue on Gaming (20:50-6). Computer Animation and Virtual Worlds: Wiley. Kamphuis, A. & Overmars, M.H. (2008). Path planning using corridors and its applications. In Proc. 2008 IEEE Virtual Reality Workshop on Virtual Cityscapes. Geraerts, R.J., Kamphuis, A., Karamouzas, I. & Overmars, M.H. (2008). Using the Corridor Map Method for Path Planning for a Large Number of Characters. In A. Egges, A. Kamphuis & M.H. Overmars (Eds.), Motion in Games (MIG'08) Vol. 5277. Lecture Notes in Computer Science (pp. 11-22). Springer. Nieuwenhuisen, D., Kamphuis, A. & Overmars, M.H. (2007). High quality navigation in computer games. Science of Computer Programming, 67, 91-104. Kamphuis, A., Sonnemans, N. & Overmars, M.H. (2007). Kinematic path generation in games. In Proceedings CASA 2007 (pp. 27-34). Nieuwenhuisen, D., Kamphuis, A., Mooijekind, M. & Overmars, M.H. (2005). Automatic Construction of Roadmaps for Path Planning in Games. In Proceedings Advanced School for Computing and Imaging Conference (pp. 153-163). Delft: ASCI. Rook, M. & Kamphuis, A. (2005). Path Finding using Tactical Information. In Poster Proc. Eurographics/ACM SIGGRAPH Symposium on Computer Animation (pp. 18-19). New York: The Association for Computing Machinery, Inc.. Kamphuis, A., Pettre, J., Overmars, M.H. & Laumond, J.P. (2005). Path finding for the animation of walking characters. In Poster Proceedings Eurographics/ACM Symposium on Computer Animation (pp. 8-9). New York: The Association for Computing Machinery, Inc.. Kamphuis, A., Rook, M. & Overmars, M.H. (2005). Tactical Path Finding in Urban Environments. In Proceedings First International Workshop on Crowd Simulation (pp. 51-60). Lausanne: VRLab, EPFL. Nieuwenhuisen, D., Kamphuis, A., Mooijekind, M. & Overmars, M.H. (2004). Automatic Construction of High Quality Roadmaps for Path Planning. (UU-CS2004-68 ). Utrecht: Utrecht University: Information and Computing Sciences. Nieuwenhuisen, D., Kamphuis, A., Mooijekind, M. & Overmars, M.H. (2004). Automatic construction of roadmaps for path planning in games. In Proceedings CGAIDE 2004: 5th Game-On International Conference (pp. 285-292). Kamphuis, A. & Overmars, M.H. (2004). Finding Paths for Coherent Groups using Clearance. (UU-CS2004-62 ). Utrecht: Utrecht University: Information and Computing Sciences. Kamphuis, A. & Overmars, M.H. (2004). Finding paths for coherent groups using clearance. In Proceedings ACM/Eurographics Symposium on Computer Animation. (pp. 19-28). Kamphuis, A. & Overmars, M.H. (2004). Motion planning for coherent groups of entities. In Proceedings of the IEEE International Conference on Robotics and Automation. (pp. 3815-3822).