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PRELIMINARY WORKSHOP PROGRAM. Please note: times are fixed but the order of presentations might still change. Presenters are underlined.
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09:30 - 10:00
Registration / coffee
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10:00 - 10:15
Introduction and Welcome
Remco Veltkamp (Utrecht University, The Netherlands)
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10:15 - 11:00
Collaborative Visual Analytics through Serious Gaming [ABSTRACT]
Keynote speech by Johan de Heer (T-Xchange)
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11:00 - 11:25
Computer Graphics Recipes for Endowing 3D Shapes with Semantics in Virtual Worlds
Michela Mortara, Chiara Eva Catalano (IMATI, Italy)
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11:25 - 11:50
Rule-based Layout Solving and Its Application to Procedural Interior Generation
Tim Tutenel, Rafael Bidarra, Ruben M. Smelik, and Klaas Jan de Kraker,
(Delft University of Technology, Delft & TNO Defence, Security, and Safety, The Hague, The Netherlands)
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11:50 - 12:15
A Survey of Procedural Methods for Terrain Modelling
Ruben M. Smelik, Klaas Jan de Kraker, Saskia A. Groenewegen, Tim Tutenel, and Rafael Bidarra,
(TNO Defence, Security, and Safety, The Hague & Delft University of Technology, Delft, The Netherlands)
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12:15 - 13:30
Lunch break
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13:30 - 14:15
The content creation workflow of the Ship Simulator game – a case study [ABSTRACT]
Keynote speech by Pjotr van Schothorst (VSTEP BV)
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14:15 - 14:40
Massive Battle: Coordinated Movement of Autonomous Agents
Alberto Boccardo, Rosario De Chiara, and Vittorio Scarano,
(ISISLab, Universit'a degli Studi di Salerno)
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14:40 - 15:05
Detection, Tracking, and Recognition of Human Poses for a Real Time Spatial Game
Feifei Huo, Emile A. Hendriks, A.H.J. Oomes, Pascal van Beek, Remco Veltkamp,
(Delft University of Technology, Delft, and Utrecht University, The Netherlands)
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15:05 - 15:30
Tea break (and demos/posters)
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15:30 - 16:00
Demonstration of the AIM@SHAPE Digital Shape Workbench
Chiara Eva Catalano (IMATI, Italy)
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16:00 - 16:30
The Future of 3D and Knowledge Technologies in Gaming and Simulation (FOCUS K3D position statement)
Wolfgang Hürst (Utrecht University, The Netherlands)
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16:30 - 17:30
Drinks
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