1ST KEYNOTE SPEECH
(10:15 - 11:00)
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Johan de Heer (T-Xchange): Collaborative Visual Analytics through Serious Gaming
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Abstract: In this talk we focus on the applicability of serious gaming facilitating complex decision making processes. In particular, we introduce the T-XChange and touch upon the Effect Based Solution (EBS) process, in which gaming takes a significant part. EBS will be presented as a technology-mediated facilitation and capturing method for multi-stakeholder assessment, planning and/or decision-making processes.
The Effect Based Solution method and apparatus provides a series of steps for eliciting - from various multi-stakeholder perspectives - the important aspects associated with a particular problem- and solution space about which a concept solution is to be devised. The stakeholders interact with (mixed reality) serious games which are designed to pictorially represent important wicked problem- and innovative solution aspects of a topic being studied. The EBS process can be viewed as a multi-stakeholder multi-criteria decision-support system.
The serious games allow for 'collaborative visual analytics' and are then used to interactively create a solution concept for the subject matter being studied. Collaborative visual analytics includes analytical reasoning techniques, visual representations and interaction techniques, data representations and transformations techniques, and techniques that support production, presentation and dissemination of the concept solution.
The EBS process takes place in a time-pressured synthetic interactive analytical environment including multiple displays enabling interactive group collaboration and it facilitates iteratively non linear decision making processes through an active discourse supporting dynamic multi-stakeholder interactions.
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2ND KEYNOTE SPEECH
(13:30 - 14:15)
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Pjotr van Schothorst (VSTEP BV): The content creation workflow of the Ship Simulator game – a case study
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Abstract: There is a world of difference between the academic theory of asset management and the daily practice of content creation and management in a game development company. Pjotr van Schothorst, co-founder and CTO of VSTEP, a Dutch developer of both entertainment games and training simulators, will explain the workflow VSTEP uses for creating their products. This is a process involving many steps and tools, with potential for improvement. Pjotr will discuss some of the changes VSTEP is working on, and the audience will be invited to come up with other improvements.
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