Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Human Computer Interaction Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Games and agents

Website:website met extra informatie
Onderwijs:Het vak INFOMGMAG wordt in 2019/2020 niet aangeboden.
Nota bene:Er is geen recente vakbeschrijving beschikbaar.
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2017/2018
Inhoud:In this course we will explore the way agent technology can be used for games. We will discuss how characters in games can be made more realistic by adding emotions, social awareness and team behaviour. It will have an interactive character where we will read articles and students will also present both from literature and their own work during the course. After the course the student will have knowledge about the possibilities of using agent technology for game engines and also some of the current limitations. Note: it is not a course about machine learning, intelligent path planning or strategy learning for gaming!
Literatuur:Kan veranderen!
Literature consists of papers that will be put online during the course.
Werkvorm:The course will consist of a number of lectures and lectures by students. Besides the lectures students will work on a project in which they use agents for a particular game.
Toetsvorm:The course is evaluated through the project work and the participation in class.
Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.