| Website: | website containing additional information | |||||||||||||||
| Course code: | INFOVW | |||||||||||||||
| Credits: | 7.5 ECTS | |||||||||||||||
| Period: | periode 4 (week 17 t/m 27, dwz 20-4-2009 t/m 3-7-2009; herkansing week 35) | ![]() | ||||||||||||||
| Timeslot: | A | |||||||||||||||
| Participants: | up till now 43 subscriptions | |||||||||||||||
| Schedule: | Note: from now on the schedule is to be found in Osiris | |||||||||||||||
| Teachers: | Dit is een oud rooster!
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| Nota bene: | Er is geen recente vakbeschrijving beschikbaar. Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2007/2008 | |||||||||||||||
| Contents: | Virtual worlds consists in many forms. Certainly the most interesting virtual worlds are game worlds, both online and offline. Two of the most important issues in realistic virtual worlds are the physics and networking. Physics makes the virtual worlds as realistic as possible, while networking enable multiple users to enjoy the virtual world at the same time and interact with each other. Therefore, the emphasis in this course will be on both physics and networking. The course expects considerable involvement of the student, both in the form of a virtual world design assignment in groups and in the form the practical assignments. | |||||||||||||||
| Literature: | kan veranderen! Physics for Game Developers by David M. Bourg O'Reilly & Associates Inc. ISBN: 0-596-00006-5 | |||||||||||||||
| Course form: | A combination of lectures and project work. The lectures are twice a week. The practical assignment (project work) will consists of two assignments. | |||||||||||||||
| Exam form: | The final mark is based on the practical assignment (40%), group design assignment (20%) and a final exam (40%). | |||||||||||||||
| Minimum effort to qualify for 2nd chance exam: | Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn. | |||||||||||||||
| Description: | The following topics are treated:
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