ICT entrepreneurship

Website:website containing additional information
Course code:INFOIE
Credits:7.5 ECTS
History:This course was formerly known as Informatics business (INFOIB). You can only do one of these courses.
Period:periode 2 (week 46 t/m 5, dwz 15-11-2010 t/m 4-2-2011; herkansing week 11)
Timeslot:D
Participants:up till now 41 subscriptions
Schedule:Note: from now on the schedule is to be found in Osiris
Teachers:Dit is een oud rooster!
formgrouptimeweekroomteacher
college   wo 13.15-15.0046-51 BBL-201 Slinger Jansen
Jurriaan Hage
   
2-4 BBL-201
vr 11.00-12.4546 BBL-083
48-51 BBL-083
2-4 BBL-083
practicum          Slinger Jansen
Benjamin Koelewijn
  
groep 1 wo 15.15-17.0047-51 BBL-103 CLZ
47 BBL-115 CLZ
2-4 BBL-103 CLZ
vr 9.00-17.0046 BBL-103 CLZ
48 BBL-103 CLZ
vr 9.00-15.0049 BBL-103 CLZ
vr 9.00-17.0050-51 BBL-103 CLZ
2-4 BBL-103 CLZ
groep 2 wo 15.15-17.0046 BBL-115 CLZ
47-51 BBL-175 CLZ
2-4 BBL-175 CLZ
vr 9.00-17.0046 BBL-106 CLZ
48 BBL-106 CLZ
vr 9.00-15.0049 BBL-106 CLZ
vr 9.00-17.0050-51 BBL-106 CLZ
2-4 BBL-106 CLZ
groep 3 wo 15.15-17.0046-51 BBL-109 CLZ
2-4 BBL-109 CLZ
vr 9.00-17.0046-51 BBL-109 CLZ
2-4 BBL-109 CLZ
Nota bene:Er is geen recente vakbeschrijving beschikbaar.
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2009/2010
Contents:After this course the student should:
  • know what developing a software product entails
  • be able to work with the scientific theories of product software
  • be able to start an own software enterprise
A software product is defined as a packaged configuration of software components or a software-based service with auxiliary materials, which is released for and traded in a specific market.
In this course the creation, production and organization of product software will be discussed and elaborated in depth:
  • Requirements management: functional categorization, prioritization for releases (QFD, AHP), tracing en tracking, scope management
  • Architecture and design: application genericity and typologies, variability, product architectures, internationalization, platforms, localization and customization
  • Development methods: prototyping, realization and maintenance, testing, configuration management, delivery; development teams
  • Knowledge management: web-based knowledge infrastructures, quality improvement programs (CMM, SPI)
  • Protection of intellectual property: NDA, Software Patents
  • Organization of a product software company: business functions, financing, venture capital, partnering, business plan, product/service trade-off, diversification
This course is explicitly meant for students Information Science and Computer Science. Pre-arranged or mixed teams are are no problem, it is the product idea that matters.

After the course the students can continue working on the product in the Utrecht student software incubator, called Netherware, see www.netherware.nl. Netherware provides product and business coaching, access to the financial network, and the possibility to perform a master thesis project on your own product.

The aim of this course is to create a prototype and business plan for a novel software product. Students can join the course either with a product idea or without. In both cases your participation in the course must be formally approved. To get approval send your product idea or your willingness to participate in a product to Slinger Jansen (s.jansen@cs.uu.nl). After you have become part of an approved product team your application to the course will be finalized.

Please note: after subscription to this course you will be put on a waitinglist. Once your product idea and team have been approved you will be allowed into the course.
Literature:kan veranderen!
The following material is optional. We will use many papers and articles during the course.
Micheal Cusumano: The Business of Software, Free Press, ISBN: 074321580X.
Available from A-eskwadraat, and the regular bookshops.
Course form:This course is run in the virtual software company Netherware. The students form teams around their own product idea, and produce a design and a prototype of the product or service. The students also play a horizontal role in Netherware: Finance, Project Office, Human Resource Management, Technology, Marketing, and Investor Relations.
The Netherware company is running during 12 hours of the week; 4 on Wednesday and 8 on Friday. In this time the following activities take place:
  • Work on deliverables, product, or service
  • Workshop with participatory knowledge transfer
  • Progress meetings of the product teams
  • Horizontal role activities
  • Reporting to the Netherware management
  • Presentations of Netherlands entrepreneurs in product software
Exam form:The course is run as a project, where several deliverables have to be produced.
The course grade is a weighted average of the grades for the deliverables and the presentation. Any activity graded below 6 is to be repeated.
Minimum effort to qualify for 2nd chance exam:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.
Description:Several documents have to be produced during the course:
  • Project plan
  • Product definition
  • Product architecture
  • Product design or prototype
  • Business plan
These documents are reviewed and feedback is given, partly by the horizontal teams.
At the end the product vision, prototype and business plan are presented to an external Board of Supervisors, which will judge the proposals for business feasibility.
wijzigen?