Graphics

Website:website met extra informatie
Vakcode:INFOGR
Studiepunten:7.5 ECTS
Periode:periode 4 (week 17 t/m 27, dwz 20-4-2015 t/m 3-7-2015; herkansing week 28)
Timeslot:B
Deelnemers:tot nu toe 227 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
Docenten:
vormgroeptijdweekzaaldocent
college   di 11.00-12.4517-18 KBG-1.26 "Cosmos" Jacco Bikker
  
20 KBG-1.26 "Cosmos"
21 KBG-1.26 "Cosmos"
23 KBG-1.26 "Cosmos"
24 KBG-1.26 "Cosmos"
25 KBG-1.26 "Cosmos"
do 13.15-15.0017-19 KBG-1.50 "Pangea"
21 KBG-1.50 "Pangea"
23-26 KBG-1.50 "Pangea"
practicum groep 1 di 9.00-10.4517-18 BBG-112 CLZ Tigran Gasparian
 
20-21 BBG-112 CLZ
23-25 BBG-112 CLZ
27 BBG-112 CLZ
groep 2 di 9.00-10.4517-18 BBG-175 CLZ Jordi Vermeulen
 
20-21 BBG-175 CLZ
23-25 BBG-175 CLZ
27 BBG-175 CLZ
groep 3 di 9.00-10.4517-18 BBG-106 CLZ Casper Schouls
 
20-21 BBG-106 CLZ
23-25 BBG-106 CLZ
27 BBG-106 CLZ
groep 4 di 9.00-10.4517-18 BBG-109 CLZ Sander Vanheste
 
20-21 BBG-109 CLZ
23-25 BBG-109 CLZ
27 BBG-109 CLZ
groep 5 di 9.00-10.4517-18 BBG-103 CLZ Jan Posthoorn
 
20-21 BBG-103 CLZ
23-25 BBG-103 CLZ
27 BBG-103 CLZ
groep 6 di 9.00-10.4517-18 MIN-205
20-21 MIN-205
23-25 MIN-205
27 MIN-205
werkcollege groep 1 do 15.15-17.0017-19 BBG-083 Jan Posthoorn
Tigran Gasparian
  
21 BBG-083
23-25 BBG-083
groep 2 do 15.15-17.0017-19 BBG-169 Forough Madehkhaksar
Jordi Vermeulen
  
21 BBG-169
23-25 BBG-169
groep 3 do 15.15-17.0017-19 BBG-165 Coert van Gemeren
Casper Schouls
  
21 BBG-165
23-25 BBG-165
groep 4 do 15.15-17.0017-19 BBG-079 Anna Aljanaki
Sander Vanheste
  
21 BBG-079
23-25 BBG-079
Tentamen:
week: 21do 21-5-201513.30-16.30 uurzaal: EDUC-GAMMA
week: 26di 23-6-20158.30-10.30 uurzaal: EDUC-GAMMA
week: 28do 9-7-201513.30-16.30 uurzaal: EDUC-ALFAaanvullende toets
Inhoud:Overview: "Graphics" is an introductory lecture about computer graphics. Generally, computer graphics deals with the processing of visual (images) and spatial (geometry) data by a computer. The lecture will focus on the very basics of modeling and rendering, i.e., the mathematical description of three-dimensional scenes and how to create (realistic) images of such models. This is the core area of computer graphics.

The course will start with a short coverage of the mathematical basics needed for computer graphics. This part will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. Next, we discuss the foundations of computer graphics, such as transformations and projection of 3D models, hidden surface removal, triangle rasterization, shading, texture mapping, shadows, and ray tracing. Finally, we will also look briefly into more advanced topics in physically-based global illumination.

ATTENTION HIGHER YEAR STUDENTS - C# REQUIRED!
Because of the new focus on game technologies in the bachelor program, we have to use C# in the practicals instead of Java. Hence, basic knowledge in C# is expected and there will be no introduction into C# as part of this course! However, if you followed last year's course on imperatief programmeren and have a look at the lecture material of this year's INFOB1GP course (esp. the collegediktaat that you can find under the link "LITERATUUR" on the course's web site), you should be able to handle it.


Please note that this lecture will be given in English.

Literatuur:Peter Shirley, Fundamentals of Computer Graphics (3rd edition), A.K. Peters, July 2009, ISBN: 9781568814698.
Additional material (online articles, etc.) might be used and will be referenced in the lecture.

Werkvorm:Two 2 hour lectures, one 2 hour tutorial, and one 2 hour practical session per week.

Toetsvorm:There will be two exams - resulting in an exam grade T - and some practical assignments - resulting in a practicum grade P. The final grade will be (2T + P) / 3), i.e. the exams count twice as much as the grade for the practicals. In order to pass this course, both T and P must be at least 5.0 (before rounding) and the final grade must be at least 5.5 (before rounding). Results from previous years will not be considered.

For detailed infos about grading and precise conditions, please refer to the course's web site.

Inspanningsverplichting voor aanvullende toets:To take the 'aanvullende toets', your initial grade must be at least a 4.0. You must also have participated in both exams and the practicals.
Beschrijving:
wijzigen?