Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Graphics

Website:website met extra informatie
Vakcode:INFOGR
Studiepunten:7.5 ECTS
Periode:periode 4 (week 17 t/m 26, dwz 24-4-2017 t/m 30-6-2017; herkansing week 28)
Timeslot:B
Deelnemers:tot nu toe 1 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
Docenten:
vormgroeptijdweekzaaldocent
college   di 9.00-10.4517-20 KBG-COSMOS Jacco Bikker
Debabrata Panja
   
22-23 KBG-COSMOS
24 RUPPERT-WIT
25 KBG-COSMOS
do 13.15-15.0018-20 RUPPERT-WIT
22-25 RUPPERT-WIT
practicum groep 1 do 15.15-17.0018-20 BBG-109 CLZ
22-25 BBG-109 CLZ
groep 2 do 15.15-17.0018-20 BBG-106 CLZ
22-25 BBG-106 CLZ
groep 3 do 15.15-17.0018-20 BBG-103 CLZ
22-25 BBG-103 CLZ
groep 4 do 15.15-17.0018-20 KBG-228
22-25 KBG-228
groep 5 do 15.15-17.0018-20 UNNIK-101
22-25 UNNIK-101
groep 6 do 15.15-17.0018 UNNIK-104
19-20 UNNIK-105
22-24 UNNIK-105
25 UNNIK-108
werkcollege groep 1 di 11.00-12.4517-20 BBG-214 #ica
  
22-25 BBG-214
groep 2 di 11.00-12.4517-20 BBG-161 #ica
  
22-23 BBG-161
24 RUPPERT-ROOD
25 BBG-161
groep 3 di 11.00-12.4517-20 BBG-001
22-23 BBG-001
24 BESTUURS-LIEREGG
25 BBG-001
Tentamen:
week: 21di 23-5-20178.30-10.30 uurzaal: EDUC-GAMMA
week: 26do 29-6-201713.30-16.30 uurzaal: OLYMPOS-HAL2
week: 28do 13-7-201713.30-16.30 uurzaal: EDUC-BETAaanvullende toets
Nota bene:Er is geen recente vakbeschrijving beschikbaar.
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2014/2015
Inhoud:Overview: "Graphics" is an introductory lecture about computer graphics. Generally, computer graphics deals with the processing of visual (images) and spatial (geometry) data by a computer. The lecture will focus on the very basics of modeling and rendering, i.e., the mathematical description of three-dimensional scenes and how to create (realistic) images of such models. This is the core area of computer graphics.

The course will start with a short coverage of the mathematical basics needed for computer graphics. This part will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. Next, we discuss the foundations of computer graphics, such as transformations and projection of 3D models, hidden surface removal, triangle rasterization, shading, texture mapping, shadows, and ray tracing. Finally, we will also look briefly into more advanced topics in physically-based global illumination.

ATTENTION HIGHER YEAR STUDENTS - C# REQUIRED!
Because of the new focus on game technologies in the bachelor program, we have to use C# in the practicals instead of Java. Hence, basic knowledge in C# is expected and there will be no introduction into C# as part of this course! However, if you followed last year's course on imperatief programmeren and have a look at the lecture material of this year's INFOB1GP course (esp. the collegediktaat that you can find under the link "LITERATUUR" on the course's web site), you should be able to handle it.


Please note that this lecture will be given in English.

Literatuur:kan veranderen!
Peter Shirley, Fundamentals of Computer Graphics (3rd edition), A.K. Peters, July 2009, ISBN: 9781568814698.
Additional material (online articles, etc.) might be used and will be referenced in the lecture.

Werkvorm:Two 2 hour lectures, one 2 hour tutorial, and one 2 hour practical session per week.

Toetsvorm:There will be two exams - resulting in an exam grade T - and some practical assignments - resulting in a practicum grade P. The final grade will be (2T + P) / 3), i.e. the exams count twice as much as the grade for the practicals. In order to pass this course, both T and P must be at least 5.0 (before rounding) and the final grade must be at least 5.5 (before rounding). Results from previous years will not be considered.

For detailed infos about grading and precise conditions, please refer to the course's web site.

Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.
Beschrijving:
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