Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde


Website:website met extra informatie
Studiepunten:7.5 ECTS
Periode:periode 4 (week 17 t/m 26, dwz 24-4-2017 t/m 30-6-2017; herkansing week 28)
Deelnemers:tot nu toe 237 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
college   di 9.00-10.4517-20 KBG-COSMOS Jacco Bikker
Debabrata Panja
do 13.15-15.0018-20 RUPPERT-WIT
practicum groep 1 do 15.15-17.0018-20 BBG-109 CLZ
22-25 BBG-109 CLZ
groep 2 do 15.15-17.0018-20 BBG-106 CLZ
22-25 BBG-106 CLZ
groep 3 do 15.15-17.0018-20 BBG-103 CLZ
22-25 BBG-103 CLZ
groep 4 do 15.15-17.0018-20 KBG-228
22-25 KBG-228
groep 5 do 15.15-17.0018-20 UNNIK-101
22-25 UNNIK-101
groep 6 do 15.15-17.0018 UNNIK-104
19-20 UNNIK-105
22-24 UNNIK-105
25 UNNIK-108
werkcollege groep 1 di 11.00-12.4517-20 BBG-214 #ica
Kevin van Mastrigt
22-25 BBG-214
groep 2 di 11.00-12.4517-20 BBG-161 #ica
Sander Vanheste
22-23 BBG-161
25 BBG-161
groep 3 di 11.00-12.4517-20 BBG-001 Zino Onomiwo
22-23 BBG-001
25 BBG-001
groep 4        Hugo Hogenbirk
groep 5        Niek Mulleners
week: 26do 29-6-201713.30-16.30 uurzaal: OLYMPOS-HAL2
week: 28do 13-7-201713.30-16.30 uurzaal: EDUC-BETAaanvullende toets
Inhoud:Overview: "Graphics" is an introductory lecture about computer graphics. Generally, computer graphics deals with the processing of visual (images) and spatial (geometry) data by a computer. The lecture will focus on the very basics of modeling and rendering, i.e., the mathematical description of three-dimensional scenes and how to create (realistic) images of such models. This is the core area of computer graphics.

The course will start with a short coverage of the mathematical basics needed for computer graphics. This part will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. Next, we discuss the foundations of computer graphics, such as transformations and projection of 3D models, hidden surface removal, triangle rasterization, shading, texture mapping, shadows, and ray tracing. Finally, we will also look briefly into more advanced topics in physically-based global illumination.

Because of the new focus on game technologies in the bachelor program, we have to use C# in the practicals instead of Java. Hence, basic knowledge in C# is expected and there will be no introduction into C# as part of this course! However, if you followed last year's course on imperatief programmeren and have a look at the lecture material of this year's INFOB1GP course (esp. the collegediktaat that you can find under the link "LITERATUUR" on the course's web site), you should be able to handle it.

Please note that this lecture will be given in English.

Literatuur:Peter Shirley, Fundamentals of Computer Graphics (3rd edition), A.K. Peters, July 2009, ISBN: 9781568814698.
Additional material (online articles, etc.) might be used and will be referenced in the lecture.

Werkvorm:Two 2 hour lectures, one 2 hour tutorial, and one 2 hour practical session per week.

Toetsvorm:There will be two exams - resulting in an exam grade T - and some practical assignments - resulting in a practicum grade P. The final grade will be (T + P) / 2), i.e. the average of T and P. In order to pass this course, both T and P must be at least 5.0 (before rounding) and the final grade must be at least 5.5 (before rounding). Results from previous years will not be considered.

For detailed infos about grading and precise conditions, please refer to the course's web site.

Inspanningsverplichting voor aanvullende toets:To participate in the "aanvullende toets" your initial result must be at least a 4.0 (before rounding).