Driedimensionaal modelleren

Website:website met extra informatie
Vakcode:INFODDM
Studiepunten:7.5 ECTS
Periode:periode 4 (week 17 t/m 27, dwz 23-4-2012 t/m 6-7-2012; herkansing week 34)
Timeslot:B
Deelnemers:tot nu toe 72 inschrijvingen
Rooster:Let op: m.i.v. het collegejaar 2008/2009 is het rooster te vinden in Osiris
Docenten:Dit is een oud rooster!
vormgroeptijdweekzaaldocent
college   di 9.00-10.4517-21 AARD-KLEIN Robby Tan
 
23-26 AARD-KLEIN
do 13.15-15.0017-19 AARD-KLEIN
21 AARD-KLEIN
23-26 AARD-KLEIN
practicum groep 1 di 11.00-12.4517-21 BBL-109 CLZ Anne Driemel
 
23-26 BBL-109 CLZ
do 15.15-17.0017-19 BBL-109 CLZ
21 BBL-109 CLZ
23-26 BBL-109 CLZ
groep 2 di 11.00-12.4517-21 BBL-112 CLZ Anne Driemel
 
23-26 BBL-112 CLZ
do 15.15-17.0017-19 BBL-112 CLZ
21 BBL-112 CLZ
23-26 BBL-112 CLZ
groep 3 di 11.00-12.4517-21 BBL-103 CLZ Benny van der Vijgh
 
23-26 BBL-103 CLZ
do 15.15-17.0017-19 BBL-115 CLZ
21 BBL-115 CLZ
23-26 BBL-115 CLZ
Tentamen:
week: 27do 4-7-201313.30-16.30 uurzaal: EDUC-BETA
week: 34di 20-8-20139.00-12.00 uurzaal: EDUC-BETAaanvullende toets
Inhoud:The main motivation of studying 3D modeling is that in many aspects of visual media technology (particularly games technology), 3D visualization and interactions are inevitable. For instance, in many cases it is much more fun to play games in 3D, or to watch movies with 3D special effects.

In 3D modeling, the processes of creation, acquisition, representation and manipulation of 3D data are crucial. Creation and acquisition of 3D data can be done either by creating a model from scratch, or by directly scanning a real-world 3D object. The acquired data is normally in a raw form, such as 3D point clouds, voxels (volumetric data), etc. To be able to manipulate and display the raw data efficiently, we need to transform it to other forms like meshes and do an operation like surface simplification or subdivision. Having more efficient representations, we can animate the 3D objects virtually and realistically.

All these processes will be studied in the 3D Modeling course. We expect by passing the course, the students have the theoretical knowledge and practical skills necessary for manipulating and animating 3D spatial data. These knowledge and skills are vital when working in 3D aspects of games technology, computer graphics, computer vision, medical image analysis, robotics, etc.

To follow the course, students are required to have strong knowledge in: linear algebra (i.e., matrices, vectors, rotations, translations, projections, etc.), basic mathematics, and programming skills in C/C++. This implies, they have passed the computer graphics course. Prior knowledge of a modeling package (such as Blender), and OpenGL is useful, but not required. For those who do not know C/C++, there will be a brief introduction in the lectures as well as in the practical sessions.

All materials and lectures are in English. Should there be any questions, e-mail to r.t.tan@uu.nl

Literatuur:
Handouts will be provided
Werkvorm:2 x 2 hour lectures per week.
Toetsvorm:40% : practical assignments
60% : exams
To pass the course, the minimum exam grade is 4 and the final grade is 6.
Inspanningsverplichting voor aanvullende toets:To participate in the retake, the original final grade must be no less than 4.
Beschrijving:An incomplete list of topics:
  • parametric curves and surfaces, implicit surfaces, Bézier curves and surfaces, NURBS, etc
  • shape acquisition techniques
  • polygonal meshes, mesh compression, fractals, subdivision surfaces, spatial subdivisions
  • constructive solid geometry, model hierarchies, level of detail
  • physically-based modelling, particle systems
  • procedural modeling
For more information, see the schedule in the course website: here.
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