Driedimensionaal modelleren

Website:website containing additional information
Course code:INFODDM
Credits:7.5 ECTS
Period:periode 3 (week 6 t/m 16, dwz 8-2-2010 t/m 23-4-2010; herkansing week 21)
Timeslot:B
Participants:up till now 76 subscriptions
Schedule:Note: from now on the schedule is to be found in Osiris
Teachers:Dit is een oud rooster!
formgrouptimeweekroomteacher
college          Twan Maintz
Remco Veltkamp
   
practicum          Ioannis Karamouzas
Thijs van Lankveld
   
Tentamen:
week: 27do 4-7-201313.30-16.30 uurzaal: EDUC-BETA
week: 34di 20-8-20139.00-12.00 uurzaal: EDUC-BETAaanvullende toets
Contents:The course Computer Graphics is a prerequisite for 3D modelling.
For the assignments, programming skills (in Java or C/C++) are required.
Prior knowledge of a modelling package (such as MAYA or Blender) is useful, but not required.

Alle materials are in English. The lectures are in English (in Dutch if possible).
Literature: "3D Games:Volume 1: Real-Time Rendering and Software Technology", by Alan Watt en Fabio Policarpo, Addison Wesley, 2000, ISBN 0201619210

We use only part of this book, so you may want to consider alternatives to buying the book. Note: the book is currently out of print. Copies of the necessary material will be provided if necessary.

Additional material will be supplied as handouts.

Course form:2 x 2 hour lectures per week (including occasional exercises).
Exam form:Four modelling or programming assignments, and a final written exam.
Minimum effort to qualify for 2nd chance exam:To qualify for 2nd chance exam, the original final grade must be at least 4.
Description:An (incomplete) list of topics:
  • parametric curves and surfaces, implicit surfaces, Bézier curves and surfaces, sweep surfaces
  • shape acquisition techniques
  • polygonal meshes, mesh compression, fractals, subdivision surfaces, spatial subdivisions
  • constructive solid geometry, model hierarchies, level of detail
  • physically-based modelling, particle systems
  • animation: traditional animation, object models, motion models, quaternions, kinematics
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