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Driedimensionaal modelleren

Website:website containing additional information
Course code:INFODDM
Credits:7.5 ECTS
Period:period 3 (week 6 through 16, i.e., 8-2-2010 through 23-4-2010; retake week 21)
Timeslot:B
Participants:up till now 76 subscriptions
Schedule:Official schedule representation can be found in Osiris
Teachers:Dit is een oud rooster!
formgrouptimeweekroomteacher
lab session          Ioannis Karamouzas
Thijs van Lankveld
   
lecture          Twan Maintz
Remco Veltkamp
   
Exam:
week: 21Tue 22-5-20188.30-10.30 uurroom: -
week: 26Tue 26-6-20188.30-10.30 uurroom: -
week: 28Tue 10-7-20188.30-10.30 uurroom: -retake exam
Contents:The course Computer Graphics is a prerequisite for 3D modelling.
For the assignments, programming skills (in Java or C/C++) are required.
Prior knowledge of a modelling package (such as MAYA or Blender) is useful, but not required.

Alle materials are in English. The lectures are in English (in Dutch if possible).
Literature: "3D Games:Volume 1: Real-Time Rendering and Software Technology", by Alan Watt en Fabio Policarpo, Addison Wesley, 2000, ISBN 0201619210

We use only part of this book, so you may want to consider alternatives to buying the book. Note: the book is currently out of print. Copies of the necessary material will be provided if necessary.

Additional material will be supplied as handouts.

Course form:2 x 2 hour lectures per week (including occasional exercises).
Exam form:Four modelling or programming assignments, and a final written exam.
Minimum effort to qualify for 2nd chance exam:To qualify for 2nd chance exam, the original final grade must be at least 4.
Description:An (incomplete) list of topics:
  • parametric curves and surfaces, implicit surfaces, B├ęzier curves and surfaces, sweep surfaces
  • shape acquisition techniques
  • polygonal meshes, mesh compression, fractals, subdivision surfaces, spatial subdivisions
  • constructive solid geometry, model hierarchies, level of detail
  • physically-based modelling, particle systems
  • animation: traditional animation, object models, motion models, quaternions, kinematics
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