|Website:||website containing additional information|
|Period:||period 3 (week 6 through 16, i.e., 8-2-2010 through 23-4-2010; retake week 21)|
|Participants:||up till now 76 subscriptions|
|Schedule:||Official schedule representation can be found in Osiris|
|Teachers:||Dit is een oud rooster!
|Contents:||The course Computer Graphics is a prerequisite for 3D modelling.|
For the assignments, programming skills (in Java or C/C++) are required.
Prior knowledge of a modelling package (such as MAYA or Blender) is useful, but not required.
Alle materials are in English. The lectures are in English (in Dutch if possible).
"3D Games:Volume 1: Real-Time Rendering and Software Technology", by
Alan Watt en Fabio Policarpo, Addison Wesley, 2000, ISBN 0201619210
We use only part of this book, so you may want to consider alternatives to buying the book. Note: the book is currently out of print. Copies of the necessary material will be provided if necessary.
Additional material will be supplied as handouts.
|Course form:||2 x 2 hour lectures per week (including occasional exercises).|
|Exam form:||Four modelling or programming assignments, and a final written exam.|
|Minimum effort to qualify for 2nd chance exam:||To qualify for 2nd chance exam, the original final grade must be at least 4.|
|Description:||An (incomplete) list of topics: