Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Interactie-technologie

Website:website met extra informatie
Vakcode:INFOB3IT
Studiepunten:7.5 ECTS
Periode:periode 3 (week 6 t/m 16, d.w.z. 8-2-2016 t/m 22-4-2016; herkansing week 27)
Timeslot:B
Deelnemers:tot nu toe 127 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
Docenten:Dit is een oud rooster!
vormgroeptijdweekzaaldocent
college   di 9.00-10.456-11 UNNIK-GROEN Remco Veltkamp
Coert van Gemeren
Lennart Herlaar
     
13-15 UNNIK-GROEN
do 13.15-15.007-11 RUPPERT-WIT
13-15 RUPPERT-WIT
do 17.15-19.006 KBG-ATLAS
practicum groep 1 di 11.00-12.456-11 BBG-106 CLZ Nina Rosa
#ica
   
13-15 BBG-106 CLZ
do 15.15-17.006-11 BBG-175 CLZ
13-15 BBG-175 CLZ
groep 2 di 11.00-12.456-11 BBG-103 CLZ Bas Hoogeboom
 
13-15 BBG-103 CLZ
do 15.15-17.006-11 BBG-112 CLZ
13-15 BBG-112 CLZ
groep 3 di 11.00-12.456-11 BBG-109 CLZ Casper Schouls
 
13-15 BBG-109 CLZ
do 15.15-17.006-11 BBG-106 CLZ
13-15 BBG-106 CLZ
groep 4 di 11.00-12.456-11 BBG-112 CLZ Michiel van Heusden
 
13-15 BBG-112 CLZ
do 15.15-17.006-11 BBG-109 CLZ
13-15 BBG-109 CLZ
Tentamen:
week: 11ma 12-3-20188.30-10.30 uurzaal: -
week: 15ma 9-4-20188.30-10.30 uurzaal: -
week: 27ma 2-7-20188.30-10.30 uurzaal: -aanvullende toets
Inhoud:One of the basic components of computer systems is the interaction between human users and the systems. Good interaction does not only provide enjoyable experiences but also increase productivity and efficiency. A field that focuses on developing computer interactions is called Human-Computer Interaction (HCI). This course is part of HCI, yet emphasizing on the technological aspects rather than the human aspects. The course focuses on different types of interaction technology. You will be working on embedded technology and computer vision in assignments.

Interaction technologies are crucial in many applications, particularly in computer games. By passing the course, the students are expected to understand the concepts of various interaction modalities. The practical assignments involves programming in C++.

Examples of previous years student projects:
Literatuur:Handouts and reading materials will be provided. You will have to acquire some hardware components, with a maximum of 40 euros per student. We are currently in the process of negotiating prices. Details will follow.
Werkvorm:2 x 2 hour lectures per week, practicum.
Toetsvorm:60%: three practical assignments
40%: written exam
To pass the course, you must fulfill the following requirements:
  • All three assignments are submitted.
  • The weighted average of the assignment grades is at least 4.
  • The grade for the exam is at least 4.
  • The weighted average of the assignments and written exam is at least 6.
Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.
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