Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde


Website:website met extra informatie
Studiepunten:7.5 ECTS
Periode:periode 3 (week 6 t/m 15, d.w.z. 5-2-2018 t/m 13-4-2018; herkansing week 27)
Deelnemers:tot nu toe 84 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
college   ma 9.00-10.456-10 ANDRO-C101 Remco Veltkamp
Lennart Herlaar
12-13 ANDRO-C101
wo 9.00-10.456-14 KBG-ATLAS
practicum groep 1 ma 11.00-12.456-11 MIN-207
12 BBG-083
13 MIN-207
di 17.15-19.006-13 BBG-175 CLZ
wo 11.00-12.456-14 BBG-001
groep 2 ma 11.00-12.456-13 BBG-001
groep 3 ma 11.00-12.456-10 MIN-208
11 BBG-083
12-13 MIN-208
wo 11.00-12.456-14 BBG-103 CLZ
groep 4 ma 11.00-12.456-7 DDW-0.36
8 MIN-0.09
9 DDW-0.36
10-13 DDW-0.34
wo 11.00-12.456-14 BBG-106 CLZ
week: 11ma 12-3-20188.30-10.30 uurzaal: EDUC-ALFA
week: 15ma 9-4-20188.30-10.30 uurzaal: EDUC-BETA
week: 27ma 2-7-20188.30-10.30 uurzaal: EDUC-ALFAaanvullende toets
Nota bene:Er is geen recente vakbeschrijving beschikbaar.
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2016/2017
Inhoud:One of the basic components of computer systems is the interaction between human users and the systems. Good interaction does not only provide enjoyable experiences but also increase productivity and efficiency. A field that focuses on developing computer interactions is called Human-Computer Interaction (HCI). This course is part of HCI, yet emphasizing on the technological aspects rather than the human aspects. The course focuses on different types of interaction technology. You will be working on embedded technology and computer vision in assignments.

Interaction technologies are crucial in many applications, particularly in computer games. By passing the course, the students are expected to understand the concepts of various interaction modalities. The practical assignments involves programming in C++.

Examples of previous years student projects:
Literatuur:Kan veranderen!
Handouts and reading materials will be provided. You will have to acquire some hardware components, with a maximum of 40 euros per student. We are currently in the process of negotiating prices. Details will follow.
Werkvorm:2 x 2 hour lectures per week, practicum.
Toetsvorm:50%: two practical assignments
50%: written exam
To pass the course, you must fulfill the following requirements:
  • Both assignments are submitted.
  • The weighted average of the assignment grades is at least 4.
  • The grade for the exam is at least 4.
  • The weighted average of the assignments and written exam is at least 6.
Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.