Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Cognitie en emotie

Website:website met extra informatie
Studiepunten:7.5 ECTS
Periode:periode 2 (week 46 t/m 5, d.w.z. 12-11-2018 t/m 1-2-2019; herkansing week 16)
Deelnemers:tot nu toe 75 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
college   ma 11.00-12.4547-51 RUPPERT-WIT Joske Houtkamp
Judith Masthoff
wo 9.00-10.4546-51 KBG-PANGEA
werkcollege groep 1 wo 9.00-12.455 BBG-023 Imke de Jong
studentassistent MP
studentassistent LZ
wo 11.00-12.4546-51 RUPPERT-033
2-4 RUPPERT-033
groep 2 wo 9.00-12.455 RUPPERT-C Joske Houtkamp
studentassistent LH
wo 11.00-12.4546-51 RUPPERT-116
2-4 RUPPERT-116
groep 3 wo 9.00-12.455 BBG-001 studentassistent SH
wo 11.00-12.4546-51 BBG-169
2-4 BBG-169
week: 5ma 28-1-201911.00-13.00 uurzaal: EDUC-ALFA
week: 16wo 17-4-20198.30-10.30 uurzaal: -aanvullende toets
Nota bene:Er is geen recente vakbeschrijving beschikbaar.
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2017/2018
Inhoud:In this course we will cover cognitive processes (such as observation and processing information, and using and storing it), emotions, and their interrelationship. Focus is in the role of these phenomena in the desing and use of ICT. Traditionally, cognition and emotion are treated separately in research literature. The mutual dependence of emotions and cognitive processes is however obvious, and clearly relevant for the design and evaluation of many computer applications: e.g., systems that help users making decisions in stressfull situations, training applications where virtual characters show emotions, and games that are entertaining and educational. Also, in common applications emotions and cognitive proceses of the user are involved: when an application provides too much information, the user will make errors and get frustrated. A well-designed application, on the contrary, affords the user a pleasant working experience. The course is relevant for students interested in (applied and entertainment) games, and human-computer interaction in general.

Course goal:
Knowledge and understanding of
- important cognitive processes, the most common models of human emotion, and related notions such as engagement, motivation, and (social) presence;
- evaluation of the cognitive and emotional response of ICT users;
- perspectives such as Affective Computing and Emotional Design; - and the ability to apply this knowledge in the design and evaluation of various kinds of applications.
Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.