|Website:||website containing additional information|
|Period:||periode 2 (week 46 t/m 5, dwz 10-11-2008 t/m 30-1-2009; herkansing week 11)|
|Participants:||up till now 11 subscriptions|
|Schedule:||Note: from now on the schedule is to be found in Osiris|
|Teachers:||Dit is een oud rooster!
Contents and objectives. The title Animation and Interactive Content is used here as a moniker for a course on rich Web experiences. Animation in its basic form, i.e. the illusion of movement through a rapid display of images, was the beginning of a lively Web being composed of more than illustrated text alone. Nowadays, animation technologies like Flash and Silverlight are subtly incorporated in a whole range of experiential applications, which do not necessarily show many moving objects. Animation techniques (in the broad sense of the word) provide smooth transitions, tweens, high quality multimedia, complex mouse-over effects, interactive graphics, and a reliable display in a Web browser. For this purpose, animation and interaction go almost always together.
In this way, the term animation has come to cover a broad field of techniques and research lines in computer science, social sciences and arts. Therefore, some demarcation is needed. This course will focus on animation and interactive content, thus emphasizing animation in combination with conveying information, visualization, story telling, user experience and usability. Starting with classic cartoon animation it fans out to a variety of related domains, like virtual worlds, advertisement, rich media, cultural heritage and museums. The main objective is a thorough overview by means of reading publications and integrating knowledge in papers of good quality.
This course does not include any programming and presents a view from the information science perspective. This implies, that it is not about the technical aspects of animations: algorithms and animation software or actually making animations (skills and practice). It does not cover animation issues in computer science research, as the animation of human movement, facial expressions or the movement of crowds. There is an other course which meets these interests much better.
|Literature:||There is no text book for this course. All reading material is on-line.|
Procedures. A team of mostly two people will work on a paper together with a PowerPoint slides to be presented at the end of the course (a draft has to be ready earlier, see schedule). At the weekly seminar each team will report on its progress and discuss problems with the other participants. The precise size of a team may vary according to the size of the class and other circumstances. The paper should be of good quality as if it were to be submitted to a conference and, following this principle, it must be laid out carefully -- a template will be provided. The authors of a paper are expected to find some additional literature themselves in addition to what is listed in the schedule, and to use it adequately. Papers should be distributed by e-mail to all participants on time.
Participants will act as (professional) reviewers when the papers are presented. After the presentation of the paper and slides everyone will be asked to fill out a questionnaire thus putting his/her review in writing. The authors of the paper will make a self evaluation using the questions and comments made during the discussion.
|Minimum effort to qualify for 2nd chance exam:||Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.|