| Contents: | Contents and objectives.
The title Animation and Interactive Content is used here as a moniker for a course on rich Web experiences. Animation in its basic form, i.e. the illusion of movement through a rapid display of images, was the beginning of a lively Web being composed of more than illustrated text alone. Nowadays, animation technologies like Flash and Silverlight are subtly incorporated in a whole range of experiential applications, which do not necessarily show many moving objects. Animation techniques (in the broad sense of the word) provide smooth transitions, tweens, high quality multimedia, complex mouse-over effects, interactive graphics, and a reliable display in a Web browser. For this purpose, animation and interaction go almost always together.
In this way, the term animation has come to cover a broad field of techniques and research lines in computer science, social sciences and arts. Therefore, some demarcation is needed. This course will focus on animation and interactive content, thus emphasizing animation in combination with conveying
information, visualization, story telling, user experience and usability.
Starting with classic cartoon animation it fans out to a variety of related domains, like virtual worlds, advertisement, rich media, cultural
heritage and museums. The main objective is a thorough
overview by means of reading publications and integrating knowledge in papers of good quality.
This course does not include any programming and presents a view from the
information science perspective. This implies, that it is not about the
technical aspects of animations: algorithms and animation software or actually
making animations (skills and practice). It does not cover animation issues in
computer science research, as the animation of human movement, facial
expressions or the movement of crowds. There is an other course which meets
these interests much better.
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Procedures. A team of mostly two people will work on a paper together with a PowerPoint slides to be presented at the end of the course (a draft has to be ready earlier, see schedule). At the weekly seminar each team will report on its progress and discuss problems with the other participants. The precise size of a team may vary
according to the size of the class and other circumstances. The paper should be of good
quality as if it were to be submitted to a conference and, following this
principle, it must be laid out carefully -- a template will be provided. The authors of a paper are expected to find some additional literature themselves in addition to what is listed in the schedule, and to use it adequately. Papers should be distributed by e-mail to all participants on time.
Participants will act as (professional) reviewers when the papers are presented. After the presentation of the paper and slides everyone will be asked to fill out a questionnaire thus putting his/her review in writing. The authors of the paper will make a self evaluation using the questions and comments made
during the discussion.
Note:
- Attending the weekly seminar is obligatory. Absence for serious reasons
(e.g. illness) is only allowed two times (including week 1). If you are absent more than two times, the grading
of this part will be never higher than 5, which means that the final
mark will be not higher than 5 as well (see grading). This rule does not
apply to exceptional situations. In case of long-lasting illness etc. you
should discuss your situation with the teacher and the education manager.
- If you have subscribed to this course, you have to be present at the
introductory seminar or contact the teacher beforehand and confirm your
participation explicitly. No show and no message in week 1 means that your name
is automatically removed from the list!
- The minimum number of participants is 10 and the maximum 20. If the number
of subscription is higher, new subscribers will be put on a waiting list.
After the seminar of the first week you will be notified if you can still
participate.
- After the first week you can not join anymore.
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