Department of Information and Computing Sciences

Departement Informatica Onderwijs
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Onderwijs Informatica en Informatiekunde

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Virtual worlds

Te lang geleden voor docent- en roosterinformatie
Note:No up-to-date course description available.
Text below is from year 2007/2008
Contents:Virtual worlds consists in many forms. Certainly the most interesting virtual worlds are game worlds, both online and offline. Two of the most important issues in realistic virtual worlds are the physics and networking. Physics makes the virtual worlds as realistic as possible, while networking enable multiple users to enjoy the virtual world at the same time and interact with each other. Therefore, the emphasis in this course will be on both physics and networking. The course expects considerable involvement of the student, both in the form of a virtual world design assignment in groups and in the form the practical assignments.
Literature:May change!
Physics for Game Developers by David M. Bourg O'Reilly & Associates Inc. ISBN: 0-596-00006-5
Course form:A combination of lectures and project work. The lectures are twice a week. The practical assignment (project work) will consists of two assignments.
Exam form:The final mark is based on the practical assignment (40%), group design assignment (20%) and a final exam (40%).
Minimum effort to qualify for 2nd chance exam:To qualify for the retake exam, the grade of the original must be at least 4.
Description:The following topics are treated:
  • History of virtual worlds
  • Physics (Newtonian mechanics, forces, friction, inertia, etc.)
  • Numerical integration schemes
  • Collision detection and collision handling
  • Networking
  • Latency
  • Dead-reckoning
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