|Website:||website containing additional information|
|Period:||periode 1 (week 36 t/m 45, dwz 5-9-2016 t/m 11-11-2016; herkansing week 1)|
|Participants:||up till now 25 subscriptions|
|Schedule:||Official schedule representation can be found in Osiris|
|Contents:||In this course you will learn about the use of software technology to support student learning.
Student learning is supported by applications such as:
After completing this course, you will be able to:
|Literature:||Several papers which will be listed on the webpage for the course.|
|Course form:||Lectures, reading sessions/paper presentations, research projects.|
|Minimum effort to qualify for 2nd chance exam:||Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.|
In this course you will study advanced software technologies for learning, such as serious games in which you have to develop a sustainable city, simulations such as a virtual company that you have to run, competing against several other virtual companies, intelligent tutoring systems for learning mathematics, physics, or logic, etc. In particular, you will study the underlying intelligence necessary to determine what a student has learned, what a student should do next, give feedback to a student, etc.
The background necessary to solve some of the problems is very diverse: knowledge of data mining techniques, parsing and rewriting, artificial intelligence, etc. is all useful. I will try to adapt the projects to the background of the students, and try to use available knowledge as much as possible.