Department of Information and Computing Sciences

Departement Informatica Onderwijs
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Seminar Serious gaming

Website:website containing additional information
Course code:INFOMSEGA
Credits:7.5 ECTS
Period:period 3 (week 6 through 15, i.e., 5-2-2018 through 13-4-2018; retake week 27)
Participants:up till now 11 subscriptions
Schedule:Official schedule representation can be found in Osiris
Teachers:Dit is een oud rooster!
lecture   Wed 15.15-17.006-15 MIN-0.18 Joske Houtkamp
Fri 13.15-15.006 UNNIK-103
7-12 BBG-077
14-15 BBG-077
Note:No up-to-date course description available.
Text below is from year 2015/2016

Maximum number of students: 24; subscription policy: first-come, first-served

Serious games are digital games whose primary objective is not player entertainment, but rather they are used for objectives that concern training, education, health, public policy, and strategic communication. Despite their increasing popularity, the design, engineering, and production of serious games are still disciplines in their infancy.

In this seminar we provide an introduction to the world of serious games, explore their application domains, and examine the key activities that concern the creation of a serious game following principled design and evaluation.

The intended learning outcomes for a student that successfully attends the seminar are the following:

  • Being aware of what serious games are and their main application domains
  • Being able to critically assess (dis)advantages of an existing serious game in a principled way
  • Knowing state-of-the-art guidelines for designing effective serious games
  • Being able to analyze the literature in a specific sub-field

The seminar aims to deliver these outcomes through an interactive and discussion-oriented course. In addition to actively participating in the lectures, the students—organized in teams of two—are  expected to conduct the following activities:

  • Organize and conduct an expert evaluation of an existing serious game
  • Redesign (parts of) the game to improve it, using knowledge and theory from the literature
  • Conduct an evaluation of the re-designed game that provides evidence on the effectiveness of the chosen re-design
  • Present their work to the rest of the class, also through a final posters session
  • Study a specific sub-field of serious gaming and give a lecture to the class
Literature:May change!
Please check the literature on the course website
Course form:
  • Lectures given by the two lecturers
  • Presentations by students
Exam form:Will be based on the quality of the conducted research, the reports, and the lecture that the students will give. More details can be found on the course website
Minimum effort to qualify for 2nd chance exam:To qualify for the retake exam, the grade of the original must be at least 4.