|Website:||website containing additional information|
|Period:||period 1 (week 36 through 45, i.e., 3-9-2020 through 6-11-2020; retake week 1)|
|Participants:||up till now 54 subscriptions|
|Schedule:||Official schedule representation can be found in MyTimetable|
Preliminary information for the year 2020/2021. Only for GMT students!
This is a mandatory course for first-year GMT students. Students from other master programs are not permitted to this course. GMT students should take it in their first year. Higher-year students are generally not accepted. Exceptions to these rules need to be discussed and confirmed with the teachers and program coordinator.
The course takes a scientific view on game and media technology by discussing, among other things, fundamental and experimental research, user studies, and general scientific approaches. The course website from 2019/2020 is still available; the new version will be prepared soon.
There is no book. Other material will be made known and available in the lectures.
Lectures (2 per week; mandatory attendance or exam instead) and six assignments (mandatory participation, often in teams of 4).
To pass this course, criteria 1 and 2 must both be fulfilled. The grade will be the average of the 5 best of all 6 assignments, provided that each of these 5 grades is at least 6.
If criterion 1 is not fulfilled, you must take the final exam and score a 6 or higher. The final exam counts as an assignment. Your final score will be the average of the 5 best grades out of 6 or 7 grades. The same applies if you take the final exam voluntarily (if you would have passed too without doing the exam). If criterion 2 is not fulfilled, then the final exam must be taken. It can replace one project grade, and the same grading scheme applies.
|Minimum effort to qualify for 2nd chance exam:||Participating in this course is the same as: making and handing in all project assignments, and: following the lectures or doing the final exam.|