|Website:||website containing additional information|
|Period:||period 2 (week 46 through 5, i.e., 14-11-2016 through 3-2-2017; retake week 16)|
|Participants:||up till now 47 subscriptions|
|Schedule:||Official schedule representation can be found in Osiris|
|Teachers:||Dit is een oud rooster!
A huge challenge in computer games and virtual environments in general is to simulate (tens of) thousands of characters in real-time where they pro-actively and realistically avoid collisions with each other and with obstacles present in their environment. Also it is important that these paths are visually compelling or even realistic, that is, the characters must move around in ways similar to real people (or monsters). In this course we will study a number of the recent results on path planning and crowd simulation, and how they can be applied in computer games.
Besides knowing the state of the art in path planning and crowd simulation, you will become a critical reader, discover where the holes in the research are, participate in discussions and lead them, give better presentations, know how to set up experiments better, and write better review reports and assessments.
This year, the course will get a new title, i.e. Crowd Simulation, because it better fits the contents.
|Literature:||A selection of research papers will be provided during the course. You will have to give presentations about some of them, and write reviews and summaries of others.|
|Course form:||This course is a seminar with regular meetings, three workshops, and many discussions. You will also have to study crowd simulation in current games and create a game in which this is improved. Presence during the meetings is mandatory.|
|Exam form:||There will be no exam but grading will depend on the quality of the given presentation (15%), the game footage (10%), the quality of the game and paper (35%), as well as the abstracts/assessments (40%).|
|Minimum effort to qualify for 2nd chance exam:||To qualify for second chance exam, the original mark should at least be a 4. Also you must actively participate in at least 75% of the meetings and your presentation satisfactory. You cannot pass the course if you skipped 6 or more abstracts.|
|Description:||This course has the following learning goals. The student