|Period:||period 3 (week 6 through 15, i.e., 3-2-2020 through 9-4-2020; retake week 27)|
|Participants:||up till now 35 subscriptions|
|Schedule:||Official schedule representation can be found in Osiris|
The Interaction technology innovation course is a practice-oriented learning experience in which student apply methods of Human-Computer Interaction in designing an interactive system.
The course immerses students in a user-centred design process where they conduct user research, prototype solutions, evaluate systems and consider their designs' ethical implications.
The curriculum covers advanced design methodologies and knowledge about interaction paradigms. Practical skills in developing prototypes for tangible and embedded interaction are developed.Learning goals
After completing this course the student shall be able to:
Sharp, Helen, Yvonne Rogers, and Jennifer Preece. "Interaction design: beyond human-computer interaction." (2019). Wiley. 5th edition. Any edition of this book will suffice for this course. Available through Sticky
Ishii, Hiroshi, and Brygg Ullmer. "Tangible bits: towards seamless interfaces between people, bits and atoms." Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, 1997.Krumm, John. Ubiquitous computing fundamentals. Chapman and Hall/CRC, 2016. This book is optional.
|Minimum effort to qualify for 2nd chance exam:||AANV on the project presentation and report.|