|Period:||period 3 (week 6 through 15, i.e., 3-2-2020 through 9-4-2020; retake week 27)|
|Participants:||see Osiris Docent|
|Schedule:||Official schedule representation can be found in Osiris|
The Interaction technology innovation course is a practice-oriented learning experience in which student apply methods of Human-Computer Interaction in designing an interactive system.
The course immerses students in a user-centred design process where they conduct user research, prototype solutions, evaluate systems and consider their designs' ethical implications.
The curriculum covers advanced design methodologies and knowledge about interaction paradigms. Practical skills in developing prototypes for tangible and embedded interaction are developed.Learning goals
After completing this course the student shall be able to:
Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., & Carey, T. (1994). Human-computer interaction. Addison-Wesley Longman Ltd.
Ishii, Hiroshi, and Brygg Ullmer. "Tangible bits: towards seamless interfaces between people, bits and atoms." Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, 1997.Krumm, John. Ubiquitous computing fundamentals. Chapman and Hall/CRC, 2016.
|Minimum effort to qualify for 2nd chance exam:||AANV on the project presentation and report.|