Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Human Computer Interaction Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Interaction technology innovation

Course code:INFOMITI
Credits:7.5 ECTS
Period:period 3 (week 6 through 15, i.e., 3-2-2020 through 9-4-2020; retake week 27)
Timeslot:C
Participants:see Osiris Docent
Schedule:Official schedule representation can be found in Osiris
Teachers:
formgrouptimeweekroomteacher
innovatie          Pawe? Wo?niak
Lennart Herlaar
lecture          Pawe? Wo?niak
Lennart Herlaar
Contents:

The Interaction technology innovation course is a practice-oriented learning experience in which student apply methods of Human-Computer Interaction in designing an interactive system.

The course immerses students in a user-centred design process where they conduct user research, prototype solutions, evaluate systems and consider their designs' ethical implications.

The curriculum covers advanced design methodologies and knowledge about interaction paradigms. Practical skills in developing prototypes for tangible and embedded interaction are developed.

Learning goals

After completing this course the student shall be able to:

  1. Design and develop the user experience
  2. Apply fundamentals of user centred and human centred design
  3. Select and use design methodologies (e.g. Design thinking, System thinking, Agile)
  4. Select and use appropriate methods for HCI design, including design ethnography, cultural probes, participatory and co-design, design sketches, and role play.
  5. Design and develop low, medium/high fidelity prototypes and use them in a design process
  6. Design and implement interactions specific to physical and tangible computing, ubiquitous computing, the internet of things, social computing, mobile computing,
  7. Design and implement systems for users in special domains (e.g. automotive, sport, ICT4D, cultural heritage, eHealth, eCommerce, entertainment)
  8. Select appropriate sensor madalities and develop novel interaction techniques for gesture-based, tangible and touch interaction.
  9. Consider the ethics and privacy issues related to HCI design
  10. Apply Privacy by Design method
  11. Learn to recognise possible negative ethical consequences of designs
  12. Identify possible ethical fallacies with adversarial design
  13. Perform design-based research including research in the wild and long term interventions
Literature:

Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., & Carey, T. (1994). Human-computer interaction. Addison-Wesley Longman Ltd.

Ishii, Hiroshi, and Brygg Ullmer. "Tangible bits: towards seamless interfaces between people, bits and atoms." Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, 1997.

Krumm, John. Ubiquitous computing fundamentals. Chapman and Hall/CRC, 2016.
Course form:
  • Lecture
  • Group project
  • Studio
  • Literature seminar
Exam form:
  • Group project presentation
  • Group project report
  • Individual essay
Minimum effort to qualify for 2nd chance exam:AANV on the project presentation and report.
wijzigen?