Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Human Computer Interaction Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Games and agents

Te lang geleden voor docent- en roosterinformatie
Note:No up-to-date course description available.
Text below is from year 2014/2015
Contents:In this course we will explore the way agent technology can be used for games. It will have an interactive character where we will read articles and students will also present both from literature and their own work during the course. After the course the student will have knowledge about the possibilities of using agent technology for game engines and also some of the current limitations.
Literature:May change!
Literature consists of papers that will be put online during the course.
Course form:The course will consist of a number of lectures (partly with guest lecturers) and lectures by students. Besides the lectures students will work on a project in which they use agents for a particular game.
Exam form:The course is evaluated through the project work and the participation in class.
Minimum effort to qualify for 2nd chance exam:To qualify for the retake exam, the grade of the original must be at least 4.