|Period:||period 1 (week 36 through 45, i.e., 2-9-2019 through 8-11-2019; retake week 2)|
|Participants:||see Osiris Docent|
|Schedule:||Official schedule representation can be found in Osiris|
Emerging technologies are progressively affecting the way we relate, connect, learn, and work. In this course you will study psychological processes associated with the use of digital technologies, to help understand how technology affects us, and to enhance interactions between humans and technologies. We will discuss research in relation to the use and design of a range of applications and devices, for instance, cell phones, social media, video games, and the Internet. The course will include topics such as the relation between cognitive processes and emotions, social identity and group behavior, and interpersonal relationships. The course will mainly draw on theories from cognitive and social psychology, and will involve critical analysis and understanding of these theories in light of our digital world.
|Literature:||Research articles (digitally available through the university library).|
|Course form:||We focus on creating an open and challenging learning environment, where there is room for questions, discussions, group work, and case studies. Course assignments are designed to motivate and inspire students to develop critical thinking skills by engaging them in the learning process as active collaborators. In class we expect you to be present, ask questions and participate in discussions. All opinions and points of view are welcome within the context of a constructive discussion.|
|Exam form:||Your final grade consists of your score for the assignments, according to the following ratio: facilitating discussion in class (group assignment) 20%; reaction papers (individual) 30%; research proposal paper (50%).|
|Minimum effort to qualify for 2nd chance exam:||Minimum score of a 4 for each assignment.|