Department of Information and Computing Sciences

Departement Informatica Onderwijs
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Concepts of program design

Website:website containing additional information
Course code:INFOMCPD
Credits:7.5 ECTS
Period:period 2 (week 46 through 5, i.e., 11-11-2019 through 31-1-2020; retake week 16)
Participants:see Osiris Docent
Schedule:Official schedule representation can be found in Osiris
lecture          Gabriele Keller
tutorial          Ron Vanderfeesten
Contents:This course aims to teach students the concepts and principles of programming languages and program language design.
Literature:There is no book, but there are lecture notes for most of the topics. In addition, articles, slides, and background reading will be provided during the course.
Course form:The course will consist of a mix of lectures and presentations by students.
Exam form:To complete the course students will need to:
  • give a presentation (in a group)
  • complete a small research project (in a group)
  • present this project in a poster session and/or report (in a group)
  • take a final exam
The final mark is the average of the exam and project marks. To pass the course, both these marks must be at least 4.0.
Minimum effort to qualify for 2nd chance exam:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.
Description:Upon completing the course, students will:
  1. Understand what constitutes the definition of a programming language (syntax, static semantics, and dynamic semantics), together with common terminology used in the description and definition of programming languages (such as calling conventions, type systems, garbage collection).
  2. Be able to formulate and design domain specific languages, either as embedded or stand-alone language, while understanding the relative merits of these two approaches.
  3. Distinguish between the concepts of concurrency and parallelism and understand the language mechanisms that modern languages use to support both these issues.
  4. Being able to formulate a simple language's syntax, static semantics, and dynamic semantics and understand the design choices involved.
  5. Be able to learn new languages quickly and be able to identify how new languages relate to existing concepts and languages.