|Website:||website containing additional information|
|Period:||periode 3 (week 6 t/m 16, dwz 4-2-2013 t/m 19-4-2013; herkansing week 22)
|Participants:||up till now 46 subscriptions|
|Schedule:||Note: from now on the schedule is to be found in Osiris|
|Contents:||The Advanced Graphics course will discuss various subjects related to rendering. The focus lies on knowledge and techniques useful for (future) games and game-tools. Subjects include: several global illumination approaches, (anti-)aliasing, shadow mapping techniques, dynamic lighting architectures, graphics hardware and more. The practical assignments focus on rendering without the traditional graphics pipeline (they are more in the style of general-purpose computing on the GPU than in the context of a rendering engine). C++ must be used for the practical assignments, and you need a DirectX 10 compatible graphics card.
- Linear algebra, as taught in the Graphics course in the Bachelor.
- Basic graphics API knowledge (about render targets, states, etc.) and shader programming experience, as used in the XNA practicals of the Graphics course (since the year 2010-2011).
- Basic C++ knowledge.
If a deficiency cannot be resolved in advance of the course, there is some space to resolve it during the first practical assignment. Note that resolving the deficiency is the student's own responsibility and the student should be prepared for significantly more work.
|Literature:||There is no textbook. Papers and other material will be provided through the course website.|
The first half of the course consists of lectures. In the second half there will be student presentations exploring research papers (similar to a seminar). Additionally, there are two practical assignments.
|Exam form:||The final grade consists of four parts: two practical assignments (10% and 40%), one paper presentation (40%) and the quality of attendance during all meetings (10%).
The grade for the practical assignments (proportionally weighted) and the paper presentation grade must both be at least 5.0 to pass the course.|
|Minimum effort to qualify for 2nd chance exam:||Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.|