|Website:||website met extra informatie|
|Periode:||periode 4 (week 17 t/m 26, d.w.z. 26-4-2021 t/m 2-7-2021; herkansing week 28)|
|Deelnemers:||tot nu toe 1 inschrijvingen|
|Rooster:||De officiële roosters staan in MyTimetable|
|Nota bene:||Er is geen recente vakbeschrijving beschikbaar.|
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2019/2020
|Inhoud:||Overview: "Graphics" is an introductory lecture about computer graphics. Generally, computer graphics deals with the processing of visual (images) and spatial (geometry) data by a computer. The lecture will focus on the very basics of modeling and rendering, i.e., the mathematical description of three-dimensional scenes and how to create (realistic) images of such models. This is the core area of computer graphics.
The course will start with a short coverage of the mathematical basics needed for computer graphics. This part will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. Next, we discuss the foundations of computer graphics, such as transformations and projection of 3D models, hidden surface removal, triangle rasterization, shading, texture mapping, shadows, and ray tracing. Finally, we will also look briefly into more advanced topics in physically-based global illumination.
ATTENTION HIGHER YEAR STUDENTS - C# REQUIRED!
Because of the new focus on game technologies in the bachelor program, we have to use C# in the practicals instead of Java. Hence, basic knowledge in C# is expected and there will be no introduction into C# as part of this course! However, if you followed last year's course on imperatief programmeren and have a look at the lecture material of this year's INFOB1GP course (esp. the collegediktaat that you can find under the link "LITERATUUR" on the course's web site), you should be able to handle it.
ATTENTION: 2020 EDITION WILL BE DELIVERED ONLINE.
Due to the COVID-19 situation, Graphics will consist of prerecorded online lectures and online consultation sessions. See the schedule on the Teams website for details. Assessment consists of two assignments, and two 'open book' math exams.
Please note that this lecture will be given in English.
Peter Shirley, Fundamentals of Computer Graphics (3rd edition), A.K. Peters, July 2009, ISBN: 9781568814698.
Additional material (online articles, etc.) might be used and will be referenced in the lecture.
|Werkvorm:||This course will be delivered as (prerecorded) online lectures and two consultation sessions each week in Teams. See the Teams site for details.
|Toetsvorm:||There will be two 'open book' exams - resulting in an exam grade T - and two practical assignments - resulting in a practicum grade P. The final grade will be (T + P) / 2), i.e. the average of T and P.
In order to pass this course, both T and P must be at least 5.0 (before rounding) and the final grade must be at least 5.5 (before rounding). Results from previous years will not be considered.
For detailed infos about grading and precise conditions, please refer to the course's web site.
|Inspanningsverplichting voor aanvullende toets:||Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.|