Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde


Website:website met extra informatie
Studiepunten:7.5 ECTS
Periode:periode 4 (week 17 t/m 26, d.w.z. 25-4-2016 t/m 1-7-2016; herkansing week 28)
Deelnemers:tot nu toe 225 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
Docenten:Dit is een oud rooster!
college   di 9.00-10.4517-20 KBG-COSMOS Jacco Bikker
do 13.15-15.0017 KBG-COSMOS
practicum groep 1 di 11.00-12.4517 BBG-017 Gerben Aalvanger
18 BBG-079
19 DDW-1.05
20 BBG-079
22-25 BBG-023
groep 2 di 11.00-12.4517 RUPPERT-135 Hugo Hogenbirk
18 BBG-083
19-20 BBG-017
22-25 BBG-083
groep 3 di 11.00-12.4517-20 HFG-611AB Bruno dos Santos Carvalhal
22-25 HFG-611AB
groep 4 di 11.00-12.4517-19 RUPPERT-111 Casper Schouls
20 RUPPERT-011
22 RUPPERT-136
23 BBG-083
24 RUPPERT-111
25 BBG-017
groep 5 di 11.00-12.4517-20 BBG-109 CLZ Sam van der Wal
22-25 BBG-109 CLZ
groep 6 di 11.00-12.4517-20 BBG-112 CLZ
22-25 BBG-112 CLZ
werkcollege groep 1 do 15.15-17.0017 BBG-001
19-25 BBG-001
groep 2 do 15.15-17.0017 BBG-061
19-25 BBG-061
groep 3 do 15.15-17.0017 BBG-083
19-25 BBG-083
groep 4 do 15.15-17.0017 BBG-065
19 RUPPERT-033
20 BBG-322/325
21 BBG-065
22 BBG-005
23 BBG-165
24-25 BBG-065
week: 21di 22-5-20188.30-10.30 uurzaal: -
week: 26do 28-6-201813.30-16.30 uurzaal: -
week: 28do 12-7-201813.30-16.30 uurzaal: -aanvullende toets
Nota bene:Er is geen recente vakbeschrijving beschikbaar.
Onderstaande tekst is een oude vakbeschrijving uit collegejaar 2014/2015
Inhoud:Overview: "Graphics" is an introductory lecture about computer graphics. Generally, computer graphics deals with the processing of visual (images) and spatial (geometry) data by a computer. The lecture will focus on the very basics of modeling and rendering, i.e., the mathematical description of three-dimensional scenes and how to create (realistic) images of such models. This is the core area of computer graphics.

The course will start with a short coverage of the mathematical basics needed for computer graphics. This part will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. Next, we discuss the foundations of computer graphics, such as transformations and projection of 3D models, hidden surface removal, triangle rasterization, shading, texture mapping, shadows, and ray tracing. Finally, we will also look briefly into more advanced topics in physically-based global illumination.

Because of the new focus on game technologies in the bachelor program, we have to use C# in the practicals instead of Java. Hence, basic knowledge in C# is expected and there will be no introduction into C# as part of this course! However, if you followed last year's course on imperatief programmeren and have a look at the lecture material of this year's INFOB1GP course (esp. the collegediktaat that you can find under the link "LITERATUUR" on the course's web site), you should be able to handle it.

Please note that this lecture will be given in English.

Literatuur:Kan veranderen!
Peter Shirley, Fundamentals of Computer Graphics (3rd edition), A.K. Peters, July 2009, ISBN: 9781568814698.
Additional material (online articles, etc.) might be used and will be referenced in the lecture.

Werkvorm:Two 2 hour lectures, one 2 hour tutorial, and one 2 hour practical session per week.

Toetsvorm:There will be two exams - resulting in an exam grade T - and some practical assignments - resulting in a practicum grade P. The final grade will be (2T + P) / 3), i.e. the exams count twice as much as the grade for the practicals. In order to pass this course, both T and P must be at least 5.0 (before rounding) and the final grade must be at least 5.5 (before rounding). Results from previous years will not be considered.

For detailed infos about grading and precise conditions, please refer to the course's web site.

Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.