Bachelor
Informatica
Informatiekunde
Kunstmatige intelligentie
Master
Computing Science
Game&Media Technology
Artifical Intelligence
Business Informatics

Website: | website met extra informatie | |

Inhoud: | Overview: "Graphics" is an introductory lecture about computer graphics. Generally, computer graphics deals with the processing of visual (images) and spatial (geometry) data by a computer. The lecture will focus on the very basics of modeling and rendering, i.e., the mathematical description of three-dimensional scenes and how to create (realistic) images of such models. This is the core area of computer graphics.
The course will start with a short coverage of the mathematical basics needed for computer graphics. This part will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. Next, we discuss the foundations of computer graphics, such as transformations and projection of 3D models, hidden surface removal, triangle rasterization, shading, texture mapping, shadows, and ray tracing. Finally, we will also look briefly into more advanced topics in physically-based global illumination.
ATTENTION HIGHER YEAR STUDENTS - C# REQUIRED!
Because of the new focus on game technologies in the bachelor program, we have to use C# in the practicals instead of Java. Hence, basic knowledge in C# is expected and there will be no introduction into C# as part of this course! However, if you followed last year's course on imperatief programmeren and have a look at the lecture material of this year's INFOB1GP course (esp. the collegediktaat that you can find under the link "LITERATUUR" on the course's web site), you should be able to handle it. Please note that this lecture will be given in English.
| |

Literatuur: | Peter Shirley,
Fundamentals of Computer Graphics (3rd edition),
A.K. Peters, July 2009,
ISBN: 9781568814698.
Additional material (online articles, etc.) might be used and will be referenced in the lecture. | |

Werkvorm: | Two 2 hour lectures, one 2 hour tutorial, and one 2 hour practical session per week.
| |

Toetsvorm: | There will be two exams - resulting in an exam grade T - and some practical assignments - resulting in a practicum grade P. The final grade will be (2T + P) / 3), i.e. the exams count twice as much as the grade for the practicals.
In order to pass this course, both T and P must be at least 5.0 (before rounding) and the final grade must be at least 5.5 (before rounding). Results from previous years will not be considered.
For detailed infos about grading and precise conditions, please refer to the course's web site. | |

Inspanningsverplichting voor aanvullende toets: | Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.
| |

Beschrijving: |