Bachelor
Informatica
Informatiekunde
Kunstmatige intelligentie
Master
Computing Science
Game&Media Technology
Artifical Intelligence
Human Computer Interaction
Business Informatics

Website: | website met extra informatie | |||||||||||||||||||||||||||||||||||

Vakcode: | INFOFP | |||||||||||||||||||||||||||||||||||

Studiepunten: | 7.5 ECTS | |||||||||||||||||||||||||||||||||||

Periode: | periode 1 (week 36 t/m 45, d.w.z. 2-9-2019 t/m 8-11-2019; herkansing week 2)
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Timeslot: | B | |||||||||||||||||||||||||||||||||||

Deelnemers: | zie Osiris Docent | |||||||||||||||||||||||||||||||||||

Rooster: | De officiële roosters staan in Osiris | |||||||||||||||||||||||||||||||||||

Docenten: |
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Inhoud: | Note: this course is taught in English. This course introduces functional programming through the programming language Haskell. In contrast with the language C# – introduced in Imperatief/Game/Mobiel programmeren – which is based on statements, organized in methods and classes, functional programming is based entirely on expressions and functions. This shifts the focus from how a program operates to what is does. Concrete topics treated in this course include higher-order functions, parametric and ad-hoc polymorphism (also known as generics and overloading in other programming languages), algebraic data types and pattern matching. These ideas appear not only in Haskell, but in other modern languages such as Scala, Swift or Kotlin. An important part of the course is devoted to reasoning about programs, either by equations or by induction. The language Haskell imposes a strong separation between pure computations and those with side-effects, such as input and output. Monads are introduced to model the idea of sequential computation in a functional language. Similar abstractions such as functors are also part of the contents of this course. | |||||||||||||||||||||||||||||||||||

Literatuur: | - Slides from the lectures
- Recommended reading:
*Programming in Haskell*by Graham Hutton - Additional material:
- Lecture Notes from 2015/2016
*Learn You a Haskell for Great Good*by Miran Lipovača*Haskell Wikibook*
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Werkvorm: | The load per week is:
- 2 × 2 h. lectures, on Tuesdays and Thursdays
- 1 × 2 h. practicals, on Thursdays
- 1 × 2 h. werkcollege, on Tuesdays
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Toetsvorm: | The final grade depends on the two exams and the assignments.
- The theory grade is T = 0.3 × grade of mid-term + 0.7 × grade of final exam. You need T >= 5 to pass the course.
- The practical grade is P = 0.2 × average of the lab assignments + 0.8 × grade of final programming project. You need to pass at least two out of three lab assignments and obtain P >= 5 to pass the course.
- The optional assignment grade is O.
- Passed with grade F (rounded to half points) if F >= 5.5, T >= 5, P >= 5 and you passed at least two out of three lab assignments.
- Not passed with AANV if F >= 4.0, but T < 5 or P < 5 or you passed fewer than two of the lab assignments.
- In this case you are entitled to aanvullende toets, to be determined per student.
- If you need to re-submit the final programming exercise, that grade is a 6 maximum.
- Not passed with NVD otherwise.
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Inspanningsverplichting voor aanvullende toets: | Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn. |