| Website: | website met extra informatie | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Vakcode: | INFODDM | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Studiepunten: | 7.5 ECTS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Periode: | periode 4 (week 17 t/m 27, dwz 23-4-2012 t/m 6-7-2012; herkansing week 34) | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Timeslot: | B | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Deelnemers: | tot nu toe 72 inschrijvingen | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rooster: | Let op: m.i.v. het collegejaar 2008/2009 is het rooster te vinden in Osiris | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Docenten: | Dit is een oud rooster!
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| Tentamen: |
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| Inhoud: | The main motivation of studying 3D modeling is that in many aspects of visual media technology (particularly games technology), 3D visualization and interactions are inevitable. For instance, in many cases it is much more fun to play games in 3D, or to watch movies with 3D special effects. In 3D modeling, the processes of creation, acquisition, representation and manipulation of 3D data are crucial. Creation and acquisition of 3D data can be done either by creating a model from scratch, or by directly scanning a real-world 3D object. The acquired data is normally in a raw form, such as 3D point clouds, voxels (volumetric data), etc. To be able to manipulate and display the raw data efficiently, we need to transform it to other forms like meshes and do an operation like surface simplification or subdivision. Having more efficient representations, we can animate the 3D objects virtually and realistically. All these processes will be studied in the 3D Modeling course. We expect by passing the course, the students have the theoretical knowledge and practical skills necessary for manipulating and animating 3D spatial data. These knowledge and skills are vital when working in 3D aspects of games technology, computer graphics, computer vision, medical image analysis, robotics, etc. To follow the course, students are required to have strong knowledge in: linear algebra (i.e., matrices, vectors, rotations, translations, projections, etc.), basic mathematics, and programming skills in C/C++. This implies, they have passed the computer graphics course. Prior knowledge of a modeling package (such as Blender), and OpenGL is useful, but not required. For those who do not know C/C++, there will be a brief introduction in the lectures as well as in the practical sessions. All materials and lectures are in English. Should there be any questions, e-mail to r.t.tan@uu.nl | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Literatuur: | Handouts will be provided | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Werkvorm: | 2 x 2 hour lectures per week. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Toetsvorm: | 40% : practical assignments 60% : exams To pass the course, the minimum exam grade is 4 and the final grade is 6. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Inspanningsverplichting voor aanvullende toets: | To participate in the retake, the original final grade must be no less than 4. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Beschrijving: | An incomplete list of topics:
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