Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Interactie-technologie

Website:website met extra informatie
Vakcode:INFOB3IT
Studiepunten:7.5 ECTS
Periode:periode 3 (week 6 t/m 15, dwz 6-2-2017 t/m 13-4-2017; herkansing week 27)
Timeslot:A
Deelnemers:tot nu toe 113 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
Docenten:
vormgroeptijdweekzaaldocent
college   ma 9.00-10.456-10 KBG-COSMOS Remco Veltkamp
Lennart Herlaar
   
12-14 KBG-COSMOS
di 17.15-19.006 KBG-COSMOS
wo 9.00-10.456-14 RUPPERT-040
practicum groep 1 ma 11.00-12.456-10 BBG-115 CLZ
12-14 BBG-115 CLZ
wo 11.00-12.456-14 BBG-106 CLZ
groep 2 ma 11.00-12.456-10 BBG-112 CLZ
12-14 BBG-112 CLZ
wo 11.00-12.456-14 BBG-115 CLZ
groep 3 ma 11.00-12.456-10 BBG-109 CLZ
12-14 BBG-109 CLZ
wo 11.00-12.456-14 BBG-109 CLZ
groep 4 ma 11.00-12.456-10 BBG-106 CLZ
12-14 BBG-106 CLZ
wo 11.00-12.456-14 BBG-112 CLZ
werkcollege groep 1        Michiel van Heusden
 
groep 2        Bas de Kan
 
groep 3        Ruben Verboon
 
groep 4        Chaim van Toledo
 
Tentamen:
week: 15wo 12-4-20178.30-10.30 uurzaal: EDUC-ALFA
week: 27wo 5-7-20178.30-10.30 uurzaal: EDUC-BETAaanvullende toets
Inhoud:One of the basic components of computer systems is the interaction between human users and the systems. Good interaction does not only provide enjoyable experiences but also increase productivity and efficiency. A field that focuses on developing computer interactions is called Human-Computer Interaction (HCI). This course is part of HCI, yet emphasizing on the technological aspects rather than the human aspects. The course focuses on different types of interaction technology. You will be working on embedded technology and computer vision in assignments.

Interaction technologies are crucial in many applications, particularly in computer games. By passing the course, the students are expected to understand the concepts of various interaction modalities. The practical assignments involves programming in C++.

Examples of previous years student projects:
Literatuur:Handouts and reading materials will be provided. You will have to acquire some hardware components, with a maximum of 40 euros per student. We are currently in the process of negotiating prices. Details will follow.
Werkvorm:2 x 2 hour lectures per week, practicum.
Toetsvorm:50%: two practical assignments
50%: written exam
To pass the course, you must fulfill the following requirements:
  • Both assignments are submitted.
  • The weighted average of the assignment grades is at least 4.
  • The grade for the exam is at least 4.
  • The weighted average of the assignments and written exam is at least 6.
Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.
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