Department of Information and Computing Sciences

Departement Informatica Onderwijs
Bachelor Informatica Informatiekunde Kunstmatige intelligentie Master Computing Science Game&Media Technology Artifical Intelligence Human Computer Interaction Business Informatics

Onderwijs Informatica en Informatiekunde

Vak-informatie Informatica en Informatiekunde

Cognitie en emotie

Website:website met extra informatie
Studiepunten:7.5 ECTS
Periode:periode 2 (week 46 t/m 5, d.w.z. 12-11-2018 t/m 1-2-2019; herkansing week 16)
Deelnemers:tot nu toe 139 inschrijvingen
Rooster:De officiële roosters staan ook in Osiris
college   ma 11.00-12.4547-51 RUPPERT-WIT Joske Houtkamp
Judith Masthoff
51 RUPPERT-011
wo 9.00-10.4546-51 KBG-PANGEA
coordinatie          Àlmila Akdag
werkcollege groep 1 wo 9.00-12.454 UNNIK-209 Imke de Jong
studentassistent MP
studentassistent LZ
wo 11.00-12.4546-51 RUPPERT-033
2-4 RUPPERT-033
groep 2 wo 9.00-12.454 RUPPERT-C Joske Houtkamp
studentassistent LH
wo 11.00-12.4546-51 RUPPERT-116
2-4 RUPPERT-116
groep 3 wo 9.00-12.454 UNNIK-222 studentassistent SH
wo 11.00-12.4546-51 BBG-169
2-4 BBG-169
Inhoud:In this course we will cover cognitive processes (such as perceiving and processing information, and storing and using it), emotions, and their interrelationship. Focus is on the role of these phenomena in the design and use of ICT. Traditionally, cognition and emotion are treated separately in research literature. However, the mutual dependence of emotions and cognitive processes is obvious, and clearly relevant for the design and evaluation of many computer applications: e.g., systems that help users making decisions in stressful situations, training applications in which virtual characters show emotions, and games that are entertaining and educational. In common applications emotions and cognitive processes of the user are also involved: when an application provides too much or too little information, the user will make errors and get frustrated. A well-designed application, on the contrary, affords the user a pleasant working experience. The course is relevant for students interested in human-computer interaction and in (serious) games and training applications.

Course goal:
Knowledge and understanding of
- important cognitive processes, the most common models of human emotion, and related notions such as engagement, motivation, and (social) presence;
- evaluation of the cognitive and emotional response of ICT users;
- perspectives such as Affective Computing and Emotional Design;
- and the ability to apply this knowledge in the design and evaluation of various kinds of applications.
Literatuur:Cognitive Psychology, 8th Edition International Student Version, by Margaret W. Matlin (ISBN: 978-1-118-31869-0 March 2013, ©2013) Additional papers and book chapters
Werkvorm:Lectures and tutorials
Toetsvorm:Assignments, (team) project and exam
Inspanningsverplichting voor aanvullende toets:Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.