|Website:||website met extra informatie|
|Periode:||periode 2 (week 46 t/m 5, d.w.z. 13-11-2017 t/m 2-2-2018; herkansing week 16)|
|Deelnemers:||tot nu toe 130 inschrijvingen|
|Rooster:||De officiële roosters staan ook in Osiris|
|Inhoud:||In this course we will cover cognitive processes (such as observation and processing information, and using and storing it), emotions, and their interrelationship. Focus is in the role of these phenomena in the desing and use of ICT.
Traditionally, cognition and emotion are treated separately in research literature. The mutual dependence of emotions and cognitive processes is however obvious, and clearly relevant for the design and evaluation of many computer applications: e.g., systems that help users making decisions in stressfull situations, training applications where virtual characters show emotions, and games that are entertaining and educational. Also, in common applications emotions and cognitive proceses of the user are involved: when an application provides too much information, the user will make errors and get frustrated. A well-designed application, on the contrary, affords the user a pleasant working experience.
The course is relevant for students interested in (applied and entertainment) games, and human-computer interaction in general.
Knowledge and understanding of
- important cognitive processes, the most common models of human emotion, and related notions such as engagement, motivation, and (social) presence;
- evaluation of the cognitive and emotional response of ICT users;
- perspectives such as Affective Computing and Emotional Design; - and the ability to apply this knowledge in the design and evaluation of various kinds of applications.
|Inspanningsverplichting voor aanvullende toets:||Om aan de aanvullende toets te mogen meedoen moet de oorspronkelijke uitslag minstens 4 zijn.|