Software Project 2007

Project 6: Edutainment Sensor Platform

Bedrijf: Koninklijke Philips Electronics N.V.
Adres: High Tech Campus, Eindhoven
Opdrachtgever: Robert van Herk


Introduction

In the state-of-the-art, programmers working for toy manufacturers create the content that interactive toys run. This means that such a toy can only do one predefined thing, which is restrictive and boring (and can be highly annoying for the parents after a while). It also means that technical people are defining what the toys do, and not the creative people.

To solve this, we have created a platform for creating interactive toys, which we call ESP (Edutainment Sensor Platform).

Child playing with ESP's StoryToy

ESPRanto

For ESP, we have created a very easy-to-use programming language ESPranto with which we allow end-users (children, teachers, parents, professional content creators, ...) to specify content for interactive toys.

The language is fully functional: we have a compiler that runs on a PC, a byte code format for storing the compiled programs, and an interpreter that runs on simple hardware that is embedded into the toys.

However, to make ESPranto even more user-friendly, we need a graphical editor with which our end-users can easily specify a program. We have done research with prototypes on our end-users and from this we gained knowledge on what kind of tool we need, and on which kinds of graphical representations work well and which not.


Prototype of an editor for ESPranto

The assignment

The assignment is to implement a fully-functional graphical editor for ESPranto.

The editor should
We want the tool to be such that using it feels like being engaged in a creative process (like editing a storyboard) than like actual programming. So one of the challenges is hiding all the technical details and in creating a smooth interaction. One other challenge is that, since we are a research facility, it may turn out that we need to change details in our language, or in the graphical representation, later on. The tool should be flexible enough to allow for this.

Of course, we will provide you with the required tools: the ESPranto compiler, the sensors that go into the animals and the embedded hardware that runs the interpreter.