3rd quarter, 2016/2017, timeslot A, 7.5 ECTS [CS site | OSIRIS]
INFOMMMI: Multimodal Interaction

Lecturers: Wolfgang Hürst (WWW, Email), Peter Werkhoven (WWW, Email)

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CONTENT

This course is split in two parts (given by P. Werkhoven & W. Hürst).

TIME AND PLACE

FORMALITIES

GRADING

Your final grade will be the weighted average of your grades from the exam and the practical assignments. In particular:

Notice that grades for the practicals (part 1 and 2) are group scores. Groups will be formed in the lecture and can differ for parts 1 and 2.

CRITERIA FOR PASSING AND 2ND CHANCES (HERKANSING)

In order to pass this course, you have to:

  • participate in the exam and
    score at least a 5.0 (before rounding; parts 1 & 2 weighted as indicated above)
  • turned in all practical assignments (essay, presentation, and project)
    and score at least a 5.0 (before rounding; parts 1 & 2 weighted as indicated above)
  • score a total final grade of at least 5.5 (before rounding; cf. weighting above)

If you pass the course you can not participate in the retake exam or practicals. You can participate in the retakes (herkansing) if and only if you fail the course and:

  • you participated in the exam and
  • turned in all practical assignments (essay, presentation, and project) and
  • your final grade was at least 4.0 (before rounding)
If you failed and your averaged grade from the exam was below 5.0 or your final grade was below 5.5
  • you can participate in the retake exam. Your retake exam result will replace your original exam grade.
If you failed and your averaged grade from the practicals was below 5.0
  • you can get a new practical assignment. The concrete topic will be decided individually by the instructors. Your grade from this new assignment will replace the lower one of your two grades of the regular practicals (part 1 or 2).
You will pass the course if and only if your new grade after the retakes fulfils the criteria for passing specified above.

OBJECTIVES

Part 1 (multimodal (multisensory) perception and interaction): after successful completion of this part of the course ...

  • Students know the basics of human visual, auditory and tactile perception.
  • Students know the basic techniques of multisensory interfaces with virtual worlds (manipulation, navigation and communication).
  • Students are acquainted with the pros and cons of applying multisensory presentation in the design of interfaces for virtual worlds (affective appraisal, training transfer, ...).
  • Students are acquainted with psychophysical test methods to evaluate human performance in virtual worlds.
  • Students are aware of emerging interface technologies (synaesthetic media and brain machine interfaces).
Part 2 (applications, VR/AR): after successful completion of this part of the course ...
  • Students know the basics of state-of-the-art and emerging trends in related technologies (demonstrated by the related exam questions).
  • Students can apply basic techniques of multisensory interfaces to create a multimodal interaction, e.g., for control of a game (demonstrated by the related project work).
  • Students know the advantages and disadvantages of using different media types and modalities depending on different contexts, conditions, and applications (demonstrated by the related project work).

PREVIOUS YEARS

Links to the websites of this course from previous years: