is given as part of the GMT Master programme at Utrecht University.
The course consists of a number of lectures, as well as
presentations by participants. Next to an introduction to basic
animation techniques such as interpolation, blending, skeleton
animation, facial animation, motion capture, kinematics and motion
synthesis, we will focus on a selection of relevant
animation-oriented research papers. As part of the course, a visit
to the motion capture lab will be organized, and participants will
make a short animation movie using motion capture data or write a
program for 3D skeletal animation.