Advanced GraphicsUniversiteit Utrecht - Information and Computing Sciencesacademic year 2016/17 – 2nd period |
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Format and Organization
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Overview The master course Advanced Graphics addresses
advanced topics in 3D computer graphics. The focus of
the course is Physically-based rendering of 3D
scenes. The course has two main focus areas: Rendering
Algorithms and Making Rendering More
Efficient. Efficiency will be sought through Acceleration Structure
Construction and Traversal
and Variance
Reduction (rather than low level
optimization). The course starts with a recap of Whitted-style ray tracing. We then explore various acceleration structures that help to run the ray tracing algorithm in real-time on commodity hardware. We will see that a well-built Bounding Volume Hierarchy provides both flexibility and speed, for static and dynamic scenes. The second part of the course introduces the path
tracing algorithm, and related light transport theory.
We investigate various methods to improve the efficiency
of the algorithm using probability theory. We will see
that efficient path tracing can yield interactive frame
rates. In the third part of the course we use GPGPU to run ray
tracing and path tracing on the GPU. We will explore
recent research in high performance stochastic
rendering. LINKS
PEOPLE Lecturer: Jacco
Bikker (bikker.j@gmail.com) LectureS
Practicals Final Exam Prerequisites
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Topics |
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Downloads
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LECTURE Slides lecture
01 - intro & whitted.pdf Further slides will be made available after the
lectures.
tmpl85.00a.zip - C++
framework for rapid graphics prototyping |
Practical
Assignments
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The course includes a software project that should be
worked on in pairs. It is allowed to work on this alone,
but be aware that the scope of the project is tuned for
duos. There are three milestones for this project:
The final grade for the software project is calculated as
follows: practical grade = (P1 + P2
+ 2 * P3) / 4
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Grading
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GRADING In order to pass the course, you must meet these
requirements: Practical grade P = (P1 + P2 + 2 * P3) / 4 Where P >= 5.0 (before rounding) RETAKES AND REQUIREMENTS There will be an opportunity for a retake exam or a retake assignment. In order to qualify, a grade of at least 4.0 is required in both areas (final exam, practicals). The retake exam or assignment replaces the matching exam or assignment. You have to contact the lecturer within two weeks after the final exam if you want to participate in the retake. IMPORTANT: Due (recently refined) university regulations, you can only take the retake exam if you have both a high-enough but non-passing grade (i.e., at least 4.0 and less than 5.5).
If you are retaking this course it may be possible to transfer partial grades to this academic year. This is only possible for practical assignment grades; if you are retaking Advanced Graphics, you must retake the exam. Contact me for details. |
Literature & Links
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LITERATURE
Recommended literature PAPERS & ONLINE MATERIALS |
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