Advanced GraphicsUniversiteit Utrecht  Information and Computing Sciencesacademic year 2015/16 – 3rd period 


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Assignment 2 Galery  2016



Assignment 3 Galery  2016



Course Overview 
Overview The master course Advanced Graphics addresses
advanced topics in 3D computer graphics. The focus of the
course is Physicallybased rendering of 3D
scenes. The course has two main focus areas: Rendering
Algorithms and Making Rendering More Efficient.
Efficiency will be sought through Acceleration Structure Construction
and Traversal and Variance Reduction
(rather than low level optimization). The course starts with a recap of Whittedstyle ray tracing. We then explore various acceleration structures that help to run the ray tracing algorithm in realtime on commodity hardware. We will see that a wellbuilt Bounding Volume Hierarchy provides both flexibility and speed, for static and dynamic scenes. The second part of the course introduces the path tracing
algorithm, and related light transport theory. We
investigate various methods to improve the efficiency of
the algorithm using probability theory. We will see that
efficient path tracing can yield interactive frame rates. In the third part of the course we use GPGPU to run ray
tracing and path tracing on the GPU. We will explore
recent research in high performance stochastic rendering. Check the (centrally managed) schedule on Osiris.
Uniform course information via www.cs.uu.nl.
Check here
for a list of students for this course. 
Format and Organization 
Lecture
Practicals Final Exam Overall grading

Topics 



Downloads 
LECTURE Slides Lecture 1: Introduction
& Whitted (updated)
gamma.gif for lecture 9 
Practical Assignments 
Organization The course includes a software project that should be
worked on in small groups. It is allowed to work on this
alone, but be aware that the scope of the project is tuned
for duos. There are three milestones for this project:
The final grade for the software project is calculated as
follows: practical grade = (M2 + 2 *
M3) / 3




Grading 
GRADING In order to pass the course, there are three requirements:
RETAKES AND REQUIREMENTS There will be an opportunity for a retake exam. In order to qualify, a grade of at least 4.0 is required in both areas (final exam, practicals). The result of the retake exam will be weighted by 50% and the original overall course score also by 50%. If the new grade resulting from this average is better than the original one, it will replace the original grade. Otherwise, the retake exam has no effect. You have to contact the lecturer within two weeks after the final exam if you want to participate in the retake. IMPORTANT: Due (recently refined) university regulations, you can only take the retake exam if you have both a highenough but nonpassing grade (i.e., at least 4.0 and less than 6.0).
Due to the restructuring of this course for the academic
year 2015/2016, it is not possible to transfer partial
achievements from previous year, i.e., the Advanced
Graphics at UU from the academic year 20142015. 
Literature & Links 
LITERATURE
Recommended literature PAPERS & ONLINE MATERIALS
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