TERM 1, 2008/2009
INFOGR: Graphics
Tuesdays, 11-13h, & Thursdays, 15-17h, AARD-Klein

In two programming assignments, you will implement a ray tracer that can render spheres and triangles, does diffuse and glossy shading, has global illumination capabilities, includes vector and matrix algebra, deals with material properties, and does several kinds of texture mapping. The overall goal is to get your hands dirty in order to get a deeper understanding of the techniques discussed in the lectures and in the textbook.

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   GALLERY WITH SOME NICE RESULTS OF THE 2ND PROGRAMMING ASSIGNMENT P2

(c) Wolfgang Hürst