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INTRODUCTION AND RAY TRACING BASICS
(Lecture 1, Thu, Sept 4):
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Slides:
[ slides ]
[ slides with annotations ]
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Recordings:
Part 1
[ quicktime 640x480 (60MB) ]
[ 320x240 (66MB) ]
[online streaming]
Part 2
[ quicktime 640x480 (28MB) ]
[ 320x240 (36MB) ]
[online streaming]
Note: Sorry for the bad audio quality. Unfortunately, there have been some problems with the microphone during the recording. I was able to increase audio quality a little bit doing some postprocessing. People who have downloaded the file before Monday, Sept. 8, 9am, should replace it with this version.
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Recommended reading:
Chapter 1 from the book gives a general introduction. Chapter 3.1 till 3.3 are not covered in the lecture directly, but worth reading in order to get more familiar with the topic and related terms, esp. chapter 3.2 which is relevant for the programming labs. For the programming labs it might also be worth browsing Chapter 10 till 10.3.1 (don't worry if you don't understand all details yet, but it might help understanding the basic ideas if you have a rough look at it).
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VECTORS AND CURVES
(Lecture 2, Tue, Sept 9):
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CURVES, SURFACES, AND SHADING
(Lecture 3, Thu, Sept 11):
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MATRICES AND DETERMINANTS
(Lecture 4, Tue, Sept 16):
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LINEAR AND AFFINE TRANSFORMATIONS
(Lecture 5, Thu, Sept 18):
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PERSPECTIVE PROJECTION
(Lecture 6, Thu, Sept 23):
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HIDDEN SURFACE ELIMINATION
(Lecture 7, Thu, Sept 25):
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TRIANGLE RASTERIZATION AND SHADING
(Lecture 8, Tue, Sept 30):
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RAY TRACING
(Lecture 9, Tue, Oct 7):
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Slides:
[ slides ]
[ slides with annotations ]
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Recordings:
Part 1
[ quicktime 640x480 (50MB) ]
[ 320x240 (60MB) ]
[online streaming]
Part 2
[ quicktime 640x480 (64MB) ]
[ 320x240 (70MB) ]
[online streaming]
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Recommended reading:
This lecture basically completes some "loose ends" about Ray Tracing that haven't been covered in the lecture so far, in particular: Ray/triangle intersection (book, section 2.11 and 10.3.2), refraction (book, section 10.7), instancing (book, section 10.8), constructive solid geometry (book, section 10.10), faster ray tracing (book, section 10.9). For octrees, please refer to the lecture notes since they are not covered in the textbook.
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TEXTURE MAPPING
(Lecture 10, Thu, Oct 9):
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RADIOSITY and SHADOWS
(Lecture 11, Tue, Oct 14):
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FULL GRAPHICS PIPELINE and CLOSING REMARKS
(Lecture 12, Thu, Oct 16):
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