Welcome to the website of the course Game Design. The course on game design is taught in the 1st period from September 13, 2010 until November 12, 2010. The teacher is Arno Kamphuis. The course will be taught in English. There are two, weekly, meetings:
- Monday 9-11, lecture room: BBL-165
- Wednesday 9-11, lecture room: BBL-083
The first meeting is on Monday September 13, 2010.
The course is essentially the same as last year. There will be much emphasis on the design aspects and less on the technical aspects (which are treated in other courses).
The course can be followed as part of the minor Game en Media Technologie or as a specialization course in the master program Game and Media Technology (GMT). There are no prerequisites for the course although a general background in computer science, programming, and graphics is required.
- December 14, 2010: All the grades are online.
- December 11, 2010: The grades of assignment 6 are online.
- October 24, 2010: The grades of assignment 5 are online.
- October 22, 2010: The lecture of Monday October 25 will start at 10h00!!!!!
- October 17, 2010::The grades of the second, third and fourth assignments are online. See link about in the menu.
- October 5, 2010:The maximum word counts have changed for assignment 4!!.
- September 27, 2010:The grades of the first assignment are online. See link about in the menu.
- September 25, 2010: To remind you. The deadlines of the practical assignments have been extended by a week. Please see the list on the practical assignment page. This is because I was unable to explain the purpose of the exercise. This was explained in the email send to you last Tuesday.
- September 20, 2010: Due to illness on my part the lecture of Wednesday September 22 is cancelled.
- September 20, 2010: Due to illness with high fever on my part the lecture of today is cancelled.
- September 13, 2010: Please sign up here for the experiment. Until Sep-24 the experiment will take place in Centrum Gebouw Noord, 2nd floor, room C-201 (on De Uithof university campus).
Outline of the course
The course will consists of two lecture per week. Each lecture will consist of two hours. Most lectures will consist of both listening to oral presentations and some practicing exercises.
The course will require the completion of six practical assignments. The practical assignments are to be done in pairs of two students. Every assignment has a weight associated to it. The course has NO final exam. Attendance of all lectures is mandatory.
The final grade for the course is calculated as the weighted sum of the grades for the assignments. The weights of the assignments are:
|Research document||10 %|
|Concept document||15 %|
|Board game||15 %|
|Level design||15 %|
|Design document||15 %|
|Final game||15 %|
In addition, if you manage to keep all the assignments within the same concept you will receive a bonus point. Thus, you can get an 11 for this course!
The book that is mainly used as literature is: Andrew Rollings, Ernest Adams, On Game Design, New Riders Publishing, 2003, ISBN 1-5927-3001-9.
For the planning of the course we use a Google calendar:
For any remarks and ideas about the course, please contact the teacher at email@example.com.