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<?xml-stylesheet type="text/xsl" href="colloquium.xsl"?>
<colloquium xmlns="http://www.cs.uu.nl/docs/vakken/cqgmt" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.cs.uu.nl/docs/vakken/cqgmt colloquium.xsd">
  <date>2008-04-03</date>
  <start>15:00:00</start>
  <end>17:00:00</end>
  <location>Ruppert Rood</location>
  <speaker>
    <name>Peter Werkhoven</name>
    <affiliation>TNO</affiliation>
    <title>Multimodal navigation &amp; perception</title>
    <abstract>
      <p xmlns="http://www.w3.org/1999/xhtml">
        I&apos;ll shortly introduce myself by highlighting some of my earlier work ranging from
        image processing, human motion perception, navigation in Virtual Reality, to
        videoconferencing.  Next, I&apos;ll zoom in on two recent studies:
      </p>
      <ol xmlns="http://www.w3.org/1999/xhtml">
        <li>a novel navigation method for mobile displays called dynamic peephole navigation, and</li>
        <li>multimodal perception experiments that reveal how visual flashes induce illusory tactile taps and the other way around.</li>
      </ol>
    </abstract>
  </speaker>
  <speaker>
    <name>Mike van der Voort</name>
    <affiliation>W!Games</affiliation>
    <title>Game Development at W!Games</title>
    <abstract>
      <p xmlns="http://www.w3.org/1999/xhtml">
        Creating Games is a very chaotic process. You have to create a game that is fun for a lot of
        users, but how do you define fun. There is no set of rules to abide to create the ultimate
        fun game, so a different approach is needed. The best way to handle this is to try out your
        ideas in small steps to see what works and to constantly adjust along the way. Welcome to
        the agile development method used a W!Games. 
      </p>
      <p xmlns="http://www.w3.org/1999/xhtml">
        Agile development is the method we use to control the chaos in developing our games. Using
        agile development we let the creativity come from the team itself and only give direction
        with a global vision. To manage the teams and receive insight on their progress and
        decisions we use the SCRUM system. At the technical side of our studio we are introducing
        Extreme Programming to handle all the changes.
      </p>
      <p xmlns="http://www.w3.org/1999/xhtml">
        This lecture will give you more insight in the methods used a W!Games and the stories of
        what did work and what did not work. It will explain the methods used and how they can be
        used in a game company.
      </p>
    </abstract>
  </speaker>
</colloquium>
