Here is the room assignment (PDF) for the showcase
at tomorrow's symposium. Simon will be there at 13:00 to assist you in setting up your stuff, if necessary.
Be reminded that you are also welcome to walk around and try out the games of your fellow students!
As we saw at the jury day, you did some great work - now's the time to have some fun :)
Check the updated symposium page for a list of the teams nominated for the Best Game Award.
Please notice that the borrel after the symposium on Friday has moved to the "pauzeruimte" next to AARD-GROOT because we couldn't get the space in the Ruppertgebouw.
The schedule for the jury day is now online.
Also, the award committee for the symposium is almost complete.
I also added some new naming conventions for the remaining deliverables on the
vereisten page (under "How to deliver").
Please make sure to follow them!
Information about the
grading / beoordeling,
the requirements for the remaining
deliverables / vereisten,
and first details about the upcoming
symposium has been posted.
Also, some slight changes have been made to the last week
in the schedule.
Make sure to read this information carefully
since it describes your responsibilities and what we expect
from you for the grading.
Xmas break and herkansing week.
Have some nice holidays and see you again in 2012!
Just a quick note, since s.o. asked me: the presentation can of course be in Dutch.
The same counts for all other deliverables for this course, even if it is not explicitly noted somewhere.
Sorry if I didn't make this clear enough in the beginning.
If for whatever reasons you want to do talks or some material in English, you are welcome to do so, but it is by no means required or expected.
The schedule now includes links to the deliverables on the vereisten page.
Resources have been updated with links to material from last year and some broken links have been corrected.
Members are now listed on the teams page.
If you don't like the logo of your team on that page, send me another one and I'll replace it.
Older announcements can now be found in a news archive.
There was an exam scheduled today in Osiris and on the CS website, which is total nonsense. As most of you figured out, there was none. I have no clue whatsoever how this ended up there. I checked the rooms when the course started and this entry was not there, so my guess is someone accidentally added it recently. Anyway, important deadlines and events are listed on this site's schedule.
A new page entitled resources was added, where you can find various links to, well, resources that might be helpful for your project. You can also find the slides of today's lecture there.
The slides from yesterday's lecture
can now be downloaded from the schedule.
I also updated the list of teams including links to the initial websites.
Considering tomorrow's deadline, make sure not to forget
to also put the TA's address in the "cc" of your mail, start the subject with [INFOB1PGT] and include your team's name
in it. There is no particular time associated with this deadline. Unless specified otherwise with your tutor,
any time before Saturday is fine.
Info on the contact page has been updated and list of teams with link to the initial websites has been added. Missing teams will be completed by the end of the week.
Someone made me aware that the link to the examples given in the design document infos is broken.
Sorry for that. I'll try to figure out the correct one and post it here, once I found it.
Coincidentally, I just happened to find this game, which gives actually a very nice example
how new technology can enhance an old (and pretty lame) arcade game. Those of you
who have problems comming up with innovative ideas might want to check it out.
I don't know if I would like to play it for 5-10 minutes, but it sure looks like fun :)
Some comments on the upcoming deadline on monday
(website with team name and member bios):
I'm not sure if we have our webspace by then (we're still waiting for the ICT department to assign it to us). In case not, Simon will just check your html files in his account and copy them to the official server once we get it. As said in the lecture, it is ok if you just provide a link and host it locally. But make sure to meet with Simon anyhow, don't just email him the link. Also, make sure that you have the names of all team members on your site, since we will use that to compile the lists for the gradings later.
Simon will also use the meeting to set up an account for your project in the department's SVN server. Don't worry now what this is all about if you don't know SVN. I'll say s.th. about it in the 3rd lecture and give you links to further infos about it then.
Meeting with Simon:
The reason why we are forcing you to meet with him (even if you could as well just email your html files) is to to establish an initial contact, so it's easier to get in touch later (based on the experience from last year, this is quite helpful, even if it might seem unnecessary now). You can use this as an opportunity to discuss your project ideas with him, talk about feasibility of your plans and potential issues, etc. (especially considering programming if you have many inexperienced programmers in your team).
Some comments on the upcoming deadline on friday
Please make sure that you do not only email it to your tutor, but "cc" it to the teaching assistant S.H.Pool@students.uu.nl as well. Put your team name in the subject and start it with [INFOB1PGT] in order to make our lifes easier.
The actual document:
As indicated in the related PDF info file: the document should be "nice", meaning it should leave a good first impression when you give it to someone. The gaming industry is very competitive and getting a job there is not easy. It does not only require a degree and good grades, but it's usually also important that you can show that you have already done some related work, e.g. by having a portfolio. If you do the project well, this can help you with that. The same applies for the design document (due one week later).
I updated the related info on vereisten accordingly. It's a good idea to check it NOW.
opdracht has been posted,
and detailed infos for the first few deliverables are
now available under vereisten.
Deadlines have been updated in the
schedule where you can
also download the
from today's lecture.
In case of questions, you can contact us as indicated under
Missing information on this website will be filled in within
the upcoming days.
If you are not a first year game technology student, please take notice of the
Het introductieproject gametechnologie is specifiek bedoeld voor eerstejaars studenten die het bachelor programma gametechnolgie volgen. Van deelnemers wordt verwacht dat ze het vak gameprogrammeren hebben gevolgd en kunnen programmeren in C# en XNA.
Het project is gericht op eerstejaars studenten, aan het begin van hun opleiding, en bereidt hen voor de vakken die nog zullen volgen. Het project is daarom niet geschikt voor ouderejaars studenten. Wil je als ouderejaars desondanks meedoen aan het project, dan moet je voor aanvang door middel van zelfstudie je kennis van o.a. C# en XNA op het vereiste niveau brengen.
Initial website is up and running.
All information is preliminary and changes may apply.
The course starts with an introductory lecture on Wed, Nov 16, 13:15-15:00
in AARD-GROOT. Notice that attendance in this lecture is mandatory.